mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Use SoldierID
This commit is contained in:
@@ -6948,19 +6948,15 @@ UINT32 WhatPlayerKnowsAboutEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
|
||||
|
||||
BOOLEAN CanMercsScoutThisSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
|
||||
{
|
||||
INT32 iFirstId = 0, iLastId = 0;
|
||||
INT32 iCounter = 0;
|
||||
SOLDIERTYPE *pSoldier = NULL;
|
||||
|
||||
|
||||
// to speed it up a little?
|
||||
iFirstId = gTacticalStatus.Team[ OUR_TEAM ].bFirstID;
|
||||
iLastId = gTacticalStatus.Team[ OUR_TEAM ].bLastID;
|
||||
|
||||
for( iCounter = iFirstId; iCounter <= iLastId; iCounter++ )
|
||||
SoldierID id = gTacticalStatus.Team[ OUR_TEAM ].bFirstID;
|
||||
const SoldierID iLastId = gTacticalStatus.Team[ OUR_TEAM ].bLastID;
|
||||
for( ; id <= iLastId; ++id )
|
||||
{
|
||||
// get the soldier
|
||||
pSoldier = &Menptr[ iCounter ];
|
||||
pSoldier = id;
|
||||
|
||||
// is the soldier active
|
||||
if( pSoldier->bActive == FALSE )
|
||||
|
||||
Reference in New Issue
Block a user