Use SoldierID

This commit is contained in:
Asdow
2024-11-30 23:47:00 +02:00
parent 79b57c326e
commit de56f653ec
38 changed files with 454 additions and 461 deletions
+7 -8
View File
@@ -394,7 +394,7 @@ BOOLEAN PCInSameRoom( UINT8 ubProfileID )
//DBrot: More Rooms
//UINT8 ubRoom;
UINT16 usRoom;
UINT16 bLoop;
SoldierID bLoop;
SOLDIERTYPE * pSoldier;
pNPC = FindSoldierByProfileID( ubProfileID, FALSE );
@@ -404,9 +404,9 @@ BOOLEAN PCInSameRoom( UINT8 ubProfileID )
}
usRoom = gusWorldRoomInfo[ pNPC->sGridNo ];
for ( bLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID; bLoop <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; bLoop++ )
for ( bLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID; bLoop <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; ++bLoop )
{
pSoldier = MercPtrs[ bLoop ];
pSoldier = bLoop;
if ( pSoldier && pSoldier->bActive && pSoldier->bInSector )
{
if ( gusWorldRoomInfo[ pSoldier->sGridNo ] == usRoom )
@@ -536,12 +536,11 @@ BOOLEAN FemalePresent( UINT8 ubProfileID )
BOOLEAN CheckPlayerHasHead( void )
{
UINT16 bLoop;
SOLDIERTYPE * pSoldier;
for ( bLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID; bLoop <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; bLoop++ )
for ( SoldierID bLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID; bLoop <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; ++bLoop )
{
pSoldier = MercPtrs[ bLoop ];
pSoldier = bLoop;
if ( pSoldier->bActive && pSoldier->stats.bLife > 0 )
{
@@ -1714,9 +1713,9 @@ void GiveQuestRewardPoint( INT16 sQuestSectorX, INT16 sQuestsSectorY, INT8 bExpR
{
ScreenMsg( FONT_MCOLOR_LTBLUE, MSG_TESTVERSION, L"QUEST COMPLETED - Adding to merc records and awarding experiences (%d).", (bExpReward * gGameExternalOptions.usAwardSpecialExpForQuests) );
for ( UINT16 i = gTacticalStatus.Team[ gbPlayerNum ].bFirstID; i <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; i++ )
for ( SoldierID i = gTacticalStatus.Team[ gbPlayerNum ].bFirstID; i <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; ++i )
{
SOLDIERTYPE *pSoldier = MercPtrs[i];
SOLDIERTYPE *pSoldier = i;
if( pSoldier->bActive && pSoldier->stats.bLife >= CONSCIOUSNESS && !(pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE) && pSoldier->ubProfile != NO_PROFILE &&
pSoldier->sSectorX == sQuestSectorX && pSoldier->sSectorY == sQuestsSectorY && !pSoldier->flags.fBetweenSectors && pSoldier->bTeam == gbPlayerNum &&
pSoldier->bAssignment != IN_TRANSIT && pSoldier->bAssignment != ASSIGNMENT_DEAD && gMercProfiles[ pSoldier->ubProfile ].ubBodyType != 21 ) // != ROBOTNOWEAPON )