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Use SoldierID
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@@ -1836,13 +1836,9 @@ void TestDumpStatChanges(void)
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void AwardExperienceBonusToActiveSquad( UINT8 ubExpBonusType )
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{
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UINT16 usXPs = 0;
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UINT16 ubGuynum;
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SOLDIERTYPE *pSoldier;
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Assert ( ubExpBonusType < NUM_EXP_BONUS_TYPES );
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UINT16 usXPs = 0;
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switch ( ubExpBonusType )
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{
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case EXP_BONUS_MINIMUM: usXPs = 25; break;
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@@ -1853,9 +1849,9 @@ void AwardExperienceBonusToActiveSquad( UINT8 ubExpBonusType )
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}
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// to do: find guys in sector on the currently active squad, those that are conscious get this amount in XPs
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for ( ubGuynum = gTacticalStatus.Team[ gbPlayerNum ].bFirstID, pSoldier = MercPtrs[ ubGuynum ];
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ubGuynum <= gTacticalStatus.Team[ gbPlayerNum ].bLastID;
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ubGuynum++, pSoldier++ )
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for ( SoldierID pSoldier = gTacticalStatus.Team[ gbPlayerNum ].bFirstID ;
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pSoldier <= gTacticalStatus.Team[ gbPlayerNum ].bLastID;
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++pSoldier)
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{
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if ( pSoldier->bActive && pSoldier->bInSector && IsMercOnCurrentSquad( pSoldier ) && ( pSoldier->stats.bLife >= CONSCIOUSNESS ) &&
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!( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && !AM_A_ROBOT( pSoldier ) )
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