Use SoldierID

This commit is contained in:
Asdow
2024-11-30 23:47:00 +02:00
parent 79b57c326e
commit de56f653ec
38 changed files with 454 additions and 461 deletions
+4 -8
View File
@@ -1836,13 +1836,9 @@ void TestDumpStatChanges(void)
void AwardExperienceBonusToActiveSquad( UINT8 ubExpBonusType )
{
UINT16 usXPs = 0;
UINT16 ubGuynum;
SOLDIERTYPE *pSoldier;
Assert ( ubExpBonusType < NUM_EXP_BONUS_TYPES );
UINT16 usXPs = 0;
switch ( ubExpBonusType )
{
case EXP_BONUS_MINIMUM: usXPs = 25; break;
@@ -1853,9 +1849,9 @@ void AwardExperienceBonusToActiveSquad( UINT8 ubExpBonusType )
}
// to do: find guys in sector on the currently active squad, those that are conscious get this amount in XPs
for ( ubGuynum = gTacticalStatus.Team[ gbPlayerNum ].bFirstID, pSoldier = MercPtrs[ ubGuynum ];
ubGuynum <= gTacticalStatus.Team[ gbPlayerNum ].bLastID;
ubGuynum++, pSoldier++ )
for ( SoldierID pSoldier = gTacticalStatus.Team[ gbPlayerNum ].bFirstID ;
pSoldier <= gTacticalStatus.Team[ gbPlayerNum ].bLastID;
++pSoldier)
{
if ( pSoldier->bActive && pSoldier->bInSector && IsMercOnCurrentSquad( pSoldier ) && ( pSoldier->stats.bLife >= CONSCIOUSNESS ) &&
!( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && !AM_A_ROBOT( pSoldier ) )