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Use SoldierID
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@@ -480,7 +480,7 @@ void HandleDynamicOpinionTeaching( SOLDIERTYPE* pSoldier, UINT8 ubStat );
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// some events require a 'leader' - merc the team will regard as the one being in charge, and subsequently being praised or damned for the way things develop
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UINT32 GetSoldierLeaderRating( SOLDIERTYPE* pSoldier );
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UINT16 GetBestMercLeaderInSector( INT16 sX, INT16 sY, INT8 sZ );
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SoldierID GetBestMercLeaderInSector( INT16 sX, INT16 sY, INT8 sZ );
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// get id of a random merc in a sector, provided one exists
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UINT8 GetRandomMercInSectorNotInList( INT16 sX, INT16 sY, INT8 sZ, std::vector<UINT8> aTaboo, BOOLEAN fImpOnly );
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