mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
Use SoldierID
This commit is contained in:
@@ -1395,7 +1395,6 @@ BOOLEAN NewWayOfSavingEnemyAndCivliansToTempFile( INT16 sSectorX, INT16 sSectorY
|
||||
{
|
||||
SOLDIERINITNODE *curr;
|
||||
SOLDIERTYPE *pSoldier;
|
||||
INT32 i;
|
||||
INT32 slots = 0;
|
||||
UINT32 uiNumBytesWritten;
|
||||
UINT32 uiTimeStamp;
|
||||
@@ -1428,9 +1427,9 @@ BOOLEAN NewWayOfSavingEnemyAndCivliansToTempFile( INT16 sSectorX, INT16 sSectorY
|
||||
//STEP ONE: Prep the soldiers for saving...
|
||||
|
||||
//modify the map's soldier init list to reflect the changes to the members still alive...
|
||||
for( i = gTacticalStatus.Team[ ubStartID ].bFirstID; i <= gTacticalStatus.Team[ ubEndID ].bLastID; i++ )
|
||||
for( SoldierID i = gTacticalStatus.Team[ ubStartID ].bFirstID; i <= gTacticalStatus.Team[ ubEndID ].bLastID; ++i )
|
||||
{
|
||||
pSoldier = MercPtrs[ i ];
|
||||
pSoldier = i;
|
||||
|
||||
//make sure the person is active, alive, in the sector, and is not a profiled person
|
||||
if( pSoldier && pSoldier->bActive /*&& pSoldier->bInSector*/ && pSoldier->stats.bLife && pSoldier->ubProfile == NO_PROFILE )
|
||||
@@ -1584,9 +1583,9 @@ BOOLEAN NewWayOfSavingEnemyAndCivliansToTempFile( INT16 sSectorX, INT16 sSectorY
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
for( i = gTacticalStatus.Team[ ubStartID ].bFirstID; i <= gTacticalStatus.Team[ ubEndID ].bLastID; i++ )
|
||||
for( SoldierID i = gTacticalStatus.Team[ ubStartID ].bFirstID; i <= gTacticalStatus.Team[ ubEndID ].bLastID; ++i )
|
||||
{
|
||||
pSoldier = MercPtrs[ i ];
|
||||
pSoldier = i;
|
||||
// CJC: note that bInSector is not required; the civ could be offmap!
|
||||
if( pSoldier->bActive /*&& pSoldier->bInSector*/ && pSoldier->stats.bLife )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user