Use SoldierID

This commit is contained in:
Asdow
2024-11-30 23:47:00 +02:00
parent 79b57c326e
commit de56f653ec
38 changed files with 454 additions and 461 deletions
+9 -6
View File
@@ -763,15 +763,16 @@ void EatFromInventory( SOLDIERTYPE *pSoldier, BOOLEAN fcanteensonly )
void HourlyFoodUpdate( void )
{
UINT16 bMercID, bLastTeamID;
SoldierID bMercID, bLastTeamID;
SOLDIERTYPE * pSoldier = NULL;
bMercID = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
bLastTeamID = gTacticalStatus.Team[ gbPlayerNum ].bLastID;
// loop through all mercs to calculate their morale
for ( pSoldier = MercPtrs[ bMercID ]; bMercID <= bLastTeamID; ++bMercID, ++pSoldier)
for ( ; bMercID <= bLastTeamID; ++bMercID )
{
pSoldier = bMercID;
//if the merc is active, and in Arulco
if ( pSoldier && pSoldier->bActive && !AM_AN_EPC(pSoldier) && pSoldier->ubProfile != ROBOT && !IsVehicle(pSoldier) && !(pSoldier->bAssignment == IN_TRANSIT || pSoldier->bAssignment == ASSIGNMENT_DEAD ) )
{
@@ -829,15 +830,16 @@ void SectorFillCanteens( void )
addtemperature = FOOD_WATER_POISONOUS_TEMPERATURE;
// first step: fill all canteens in inventories
UINT16 bMercID, bLastTeamID;
SoldierID bMercID, bLastTeamID;
SOLDIERTYPE * pSoldier = NULL;
bMercID = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
bLastTeamID = gTacticalStatus.Team[ gbPlayerNum ].bLastID;
// loop through all mercs
for ( pSoldier = MercPtrs[ bMercID ]; bMercID <= bLastTeamID; ++bMercID, pSoldier++)
for ( ; bMercID <= bLastTeamID; ++bMercID )
{
pSoldier = bMercID;
//if the merc is in this sector
if ( pSoldier->bActive && pSoldier->ubProfile != NO_PROFILE && pSoldier->bInSector && ( pSoldier->sSectorX == gWorldSectorX ) && ( pSoldier->sSectorY == gWorldSectorY ) && ( pSoldier->bSectorZ == gbWorldSectorZ) )
{
@@ -903,15 +905,16 @@ void SectorFillCanteens( void )
INT32 drumsize = Food[Item[pWaterDrum->usItem].foodtype].bDrinkPoints;
// first step: fill all canteens in inventories
UINT16 bMercID, bLastTeamID;
SoldierID bMercID, bLastTeamID;
SOLDIERTYPE * pSoldier = NULL;
bMercID = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
bLastTeamID = gTacticalStatus.Team[ gbPlayerNum ].bLastID;
// loop through all mercs
for ( pSoldier = MercPtrs[ bMercID ]; bMercID <= bLastTeamID; ++bMercID, pSoldier++)
for ( ; bMercID <= bLastTeamID; ++bMercID )
{
pSoldier = bMercID;
//if the merc is in this sector
if ( pSoldier->bActive && pSoldier->ubProfile != NO_PROFILE && pSoldier->bInSector && ( pSoldier->sSectorX == gWorldSectorX ) && ( pSoldier->sSectorY == gWorldSectorY ) && ( pSoldier->bSectorZ == gbWorldSectorZ) )
{