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Merged from revision: 7197
Fixes (by Buggler) - Allow hotkey squad switching to include squads in vehicles as well - Fixed wrong sign used for bSpeedModifierTrainingMilitia and bSpeedModifierTeachingOthers - Fixed usMobileMilitiaTraining value not read causing mobile militia training speed to be doubled git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7198 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2740,8 +2740,8 @@ UINT8 CalculateRepairPointsForRepairman(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts
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// SANDRO - Technician trait gives a good bonus to repair items
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if ( gGameOptions.fNewTraitSystem )
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{
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usRepairPts = usRepairPts * (100 - gSkillTraitValues.bSpeedModifierRepairing) / 100;
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*pusMaxPts = *pusMaxPts * (100 - gSkillTraitValues.bSpeedModifierRepairing) / 100;
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usRepairPts = usRepairPts * (100 + gSkillTraitValues.bSpeedModifierRepairing) / 100;
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*pusMaxPts = *pusMaxPts * (100 + gSkillTraitValues.bSpeedModifierRepairing) / 100;
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if ( HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ) )
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{
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@@ -6041,7 +6041,7 @@ INT16 GetBonusTrainingPtsDueToInstructor( SOLDIERTYPE *pInstructor, SOLDIERTYPE
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*pusMaxPts = max( 10, ( bTrainerNatSkill - bTraineeSkill )) * ( bTraineeNatWisdom + ( pInstructor->stats.bWisdom + pInstructor->stats.bLeadership ) / 2 ) / gGameExternalOptions.ubInstructedTrainingDivisor;
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// penalty for non-specialized mercs
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bTrainingBonus = bTrainingBonus * (100 - gSkillTraitValues.bSpeedModifierTeachingOthers) / 100;
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bTrainingBonus = bTrainingBonus * (100 + gSkillTraitValues.bSpeedModifierTeachingOthers) / 100;
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// check for teaching skill bonuses
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if ( HAS_SKILL_TRAIT( pInstructor, TEACHING_NT) )
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@@ -20087,7 +20087,7 @@ void RecordNumMilitiaTrainedForMercs( INT16 sX, INT16 sY, INT8 bZ, UINT8 ubMilit
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if ( gGameOptions.fNewTraitSystem ) //old/new traits
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{
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// -10% penalty for untrained mercs
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usTrainerEffectiveLeadership = (usTrainerEffectiveLeadership * (100 - gSkillTraitValues.bSpeedModifierTrainingMilitia) / 100);
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usTrainerEffectiveLeadership = (usTrainerEffectiveLeadership * (100 + gSkillTraitValues.bSpeedModifierTrainingMilitia) / 100);
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if (HAS_SKILL_TRAIT( pTrainer, TEACHING_NT ))
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{
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@@ -20130,7 +20130,7 @@ void RecordNumMilitiaTrainedForMercs( INT16 sX, INT16 sY, INT8 bZ, UINT8 ubMilit
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if ( gGameOptions.fNewTraitSystem ) //old/new traits
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{
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// -10% penalty for untrained mercs
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usTrainerEffectiveLeadership = (usTrainerEffectiveLeadership * (100 - gSkillTraitValues.bSpeedModifierTrainingMilitia) / 100);
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usTrainerEffectiveLeadership = (usTrainerEffectiveLeadership * (100 + gSkillTraitValues.bSpeedModifierTrainingMilitia) / 100);
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if (HAS_SKILL_TRAIT( pTrainer, TEACHING_NT ))
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{
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@@ -1935,7 +1935,7 @@ UINT8 FindBestMilitiaTrainingLeadershipInSector ( INT16 sMapX, INT16 sMapY, INT8
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if ( gGameOptions.fNewTraitSystem ) // SANDRO - old/new traits
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{
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// -10% penalty for untrained mercs
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usTrainerEffectiveLeadership = (usTrainerEffectiveLeadership * (100 - gSkillTraitValues.bSpeedModifierTrainingMilitia) / 100);
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usTrainerEffectiveLeadership = (usTrainerEffectiveLeadership * (100 + gSkillTraitValues.bSpeedModifierTrainingMilitia) / 100);
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if (HAS_SKILL_TRAIT( pCheckedTrainer, TEACHING_NT ))
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{
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@@ -417,14 +417,14 @@ facilitytypeEndElementHandle(void *userData, const XML_Char *name)
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if (!FacilityTypes_TextOnly)
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{
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// Begin with basic facility data
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wcscpy(gFacilityTypes[pData->curIndex].szFacilityName, pData->curFacilityTypeData.szFacilityName);
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wcscpy(gFacilityTypes[pData->curIndex].szFacilityName, pData->curFacilityTypeData.szFacilityName);
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wcscpy(gFacilityTypes[pData->curIndex].szFacilityShortName, pData->curFacilityTypeData.szFacilityShortName);
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gFacilityTypes[pData->curIndex].ubTotalStaffLimit = pData->curFacilityTypeData.ubTotalStaffLimit;
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gFacilityTypes[pData->curIndex].ubMilitiaTrainersAllowed = pData->curFacilityTypeData.ubMilitiaTrainersAllowed;
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gFacilityTypes[pData->curIndex].ubMobileMilitiaTrainersAllowed = pData->curFacilityTypeData.ubMobileMilitiaTrainersAllowed;
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gFacilityTypes[pData->curIndex].usMilitiaTraining = pData->curFacilityTypeData.usMilitiaTraining;
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gFacilityTypes[pData->curIndex].usMilitiaTraining = pData->curFacilityTypeData.usMilitiaTraining;
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gFacilityTypes[pData->curIndex].usMobileMilitiaTraining = pData->curFacilityTypeData.usMobileMilitiaTraining;
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// Set assignment-specific data
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for (UINT16 cnt = 0; cnt < NUM_FACILITY_ASSIGNMENTS; cnt++)
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