Armour and its attachements can now alter the fire damage received by setting a value in the <sFireResistance>-tag. This is affected by item status.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8664 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-02-10 20:42:39 +00:00
parent 0f558da7e4
commit de8bf8a7d6
14 changed files with 94 additions and 3 deletions
+20
View File
@@ -2345,6 +2345,18 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + cnt ] );
cnt++;
}
//////////////////// FIRE RESISTANCE
if ( Item[gpItemDescObject->usItem].sFireResistance )
{
CHAR16 pStr2[256];
swprintf( pStr2, szUDBGenSecondaryStatsExplanationsTooltipText[45], Item[gpItemDescObject->usItem].sFireResistance );
swprintf( pStr, L"%s%s", szUDBGenSecondaryStatsTooltipText[45], pStr2 );
SetRegionFastHelpText( &( gUDBFasthelpRegions[iFirstDataRegion + cnt] ), pStr );
MSYS_EnableRegion( &gUDBFasthelpRegions[iFirstDataRegion + cnt] );
cnt++;
}
}
if (Item[ gpItemDescObject->usItem ].usItemClass & IC_AMMO)
@@ -6004,6 +6016,14 @@ void DrawSecondaryStats( OBJECTTYPE * gpItemDescObject )
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 5, gItemDescGenSecondaryRegions[cnt].sLeft+sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop+sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
cnt++;
}
////////////////// FIRE RESISTANCE
if ( ( Item[gpItemDescObject->usItem].sFireResistance && !fComparisonMode ) ||
( fComparisonMode && Item[gpComparedItemDescObject->usItem].sFireResistance ) )
{
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoSecondaryIcon, 43, gItemDescGenSecondaryRegions[cnt].sLeft + sOffsetX, gItemDescGenSecondaryRegions[cnt].sTop + sOffsetY, VO_BLT_SRCTRANSPARENCY, NULL );
++cnt;
}
}
if (Item[ gpItemDescObject->usItem ].usItemClass & (IC_AMMO))