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Armour and its attachements can now alter the fire damage received by setting a value in the <sFireResistance>-tag. This is affected by item status.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8664 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1195,6 +1195,8 @@ typedef struct
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UINT16 usRiotShieldStrength; // strength of shield
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UINT16 usRiotShieldGraphic; // graphic of shield (when deployed in tactical, taken from Tilecache/riotshield.sti)
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// Flugente: fire resistance
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INT16 sFireResistance;
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} INVTYPE;
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