Armour and its attachements can now alter the fire damage received by setting a value in the <sFireResistance>-tag. This is affected by item status.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8664 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-02-10 20:42:39 +00:00
parent 0f558da7e4
commit de8bf8a7d6
14 changed files with 94 additions and 3 deletions
+2
View File
@@ -1195,6 +1195,8 @@ typedef struct
UINT16 usRiotShieldStrength; // strength of shield
UINT16 usRiotShieldGraphic; // graphic of shield (when deployed in tactical, taken from Tilecache/riotshield.sti)
// Flugente: fire resistance
INT16 sFireResistance;
} INVTYPE;