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Armour and its attachements can now alter the fire damage received by setting a value in the <sFireResistance>-tag. This is affected by item status.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8664 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+8
-1
@@ -296,7 +296,8 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
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strcmp(name, "usRiotShieldStrength" ) == 0 ||
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strcmp(name, "usRiotShieldGraphic" ) == 0 ||
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strcmp(name, "bloodbag" ) == 0 ||
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strcmp(name, "emptybloodbag" ) == 0))
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strcmp(name, "emptybloodbag" ) == 0 ||
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strcmp(name, "sFireResistance" ) == 0))
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{
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pData->curElement = ELEMENT_PROPERTY;
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//DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("itemStartElementHandle: going into element, name = %s",name) );
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@@ -1533,6 +1534,11 @@ itemEndElementHandle(void *userData, const XML_Char *name)
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if ( (BOOLEAN)atol( pData->szCharData ) )
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pData->curItem.usItemFlag |= EMPTY_BLOOD_BAG;
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}
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else if ( strcmp( name, "sFireResistance" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curItem.sFireResistance = min( 100, (INT16)atol( pData->szCharData ) );
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}
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--pData->maxReadDepth;
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}
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@@ -2173,6 +2179,7 @@ BOOLEAN WriteItemStats()
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FilePrintf(hFile,"\t\t<usRiotShieldStrength>%d</usRiotShieldStrength>\r\n", Item[cnt].usRiotShieldStrength );
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FilePrintf(hFile,"\t\t<usRiotShieldGraphic>%d</usRiotShieldGraphic>\r\n", Item[cnt].usRiotShieldGraphic );
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FilePrintf(hFile,"\t\t<sFireResistance>%d</sFireResistance>\r\n", Item[cnt].sFireResistance );
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FilePrintf(hFile,"\t</ITEM>\r\n");
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}
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@@ -8455,6 +8455,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|掩|埋|工|具|", //L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
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L"|E|m|p|t|y |B|l|o|o|d |B|a|g", // TODO.Translate
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L"|B|l|o|o|d |B|a|g", // 44
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L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8504,6 +8505,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \n这个物品能让你更有效地掩埋尸体。", //L"\n \nThis item makes you more effective at burying corpses.",
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L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
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L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
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L"\n \nThis armor lowers fire damage by %i%%.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -8471,6 +8471,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
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L"|E|m|p|t|y |B|l|o|o|d |B|a|g", // TODO.Translate
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L"|B|l|o|o|d |B|a|g", // 44
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L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8520,6 +8521,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nThis item makes you more effective at burying corpses.",
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L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
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L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
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L"\n \nThis armor lowers fire damage by %i%%.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -8455,6 +8455,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
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L"|E|m|p|t|y |B|l|o|o|d |B|a|g",
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L"|B|l|o|o|d |B|a|g", // 44
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L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8504,8 +8505,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nThis item makes you more effective at burying corpses.",
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L"\n \nA paramedic can extract blood\nfrom a donor with this.",
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L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
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L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
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L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
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L"\n \nThis armor lowers fire damage by %i%%.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -8458,6 +8458,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
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L"|E|m|p|t|y |B|l|o|o|d |B|a|g", // TODO.Translate
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L"|B|l|o|o|d |B|a|g", // 44
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L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8507,6 +8508,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nThis item makes you more effective at burying corpses.",
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L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
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L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
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L"\n \nThis armor lowers fire damage by %i%%.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -8287,6 +8287,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
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L"|B|l|u|t|b|e|u|t|e|l |(|l|e|e|r|)",
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L"|B|l|u|t|b|e|u|t|e|l", // 44
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L"|W|i|d|e|r|s|t|a|n|d|s|f|ä|h|i|g|k|e|i|t |g|e|g|e|n |F|e|u|e|r",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8336,6 +8337,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nThis item makes you more effective at burying corpses.",
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L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
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L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
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L"\n \nThis armor lowers fire damage by %i%%.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -8461,6 +8461,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
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L"|E|m|p|t|y |B|l|o|o|d |B|a|g", // TODO.Translate
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L"|B|l|o|o|d |B|a|g", // 44
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L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8510,6 +8511,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nThis item makes you more effective at burying corpses.",
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L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
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L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
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L"\n \nThis armor lowers fire damage by %i%%.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -8473,6 +8473,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
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L"|E|m|p|t|y |B|l|o|o|d |B|a|g", // TODO.Translate
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L"|B|l|o|o|d |B|a|g", // 44
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L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8522,6 +8523,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nThis item makes you more effective at burying corpses.",
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L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
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L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
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L"\n \nThis armor lowers fire damage by %i%%.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -8455,6 +8455,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
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L"|E|m|p|t|y |B|l|o|o|d |B|a|g", // TODO.Translate
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L"|B|l|o|o|d |B|a|g", // 44
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L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8504,6 +8505,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nThis item makes you more effective at burying corpses.",
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L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
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L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
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L"\n \nThis armor lowers fire damage by %i%%.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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