Armour and its attachements can now alter the fire damage received by setting a value in the <sFireResistance>-tag. This is affected by item status.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8664 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-02-10 20:42:39 +00:00
parent 0f558da7e4
commit de8bf8a7d6
14 changed files with 94 additions and 3 deletions
+8 -1
View File
@@ -296,7 +296,8 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
strcmp(name, "usRiotShieldStrength" ) == 0 ||
strcmp(name, "usRiotShieldGraphic" ) == 0 ||
strcmp(name, "bloodbag" ) == 0 ||
strcmp(name, "emptybloodbag" ) == 0))
strcmp(name, "emptybloodbag" ) == 0 ||
strcmp(name, "sFireResistance" ) == 0))
{
pData->curElement = ELEMENT_PROPERTY;
//DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("itemStartElementHandle: going into element, name = %s",name) );
@@ -1533,6 +1534,11 @@ itemEndElementHandle(void *userData, const XML_Char *name)
if ( (BOOLEAN)atol( pData->szCharData ) )
pData->curItem.usItemFlag |= EMPTY_BLOOD_BAG;
}
else if ( strcmp( name, "sFireResistance" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curItem.sFireResistance = min( 100, (INT16)atol( pData->szCharData ) );
}
--pData->maxReadDepth;
}
@@ -2173,6 +2179,7 @@ BOOLEAN WriteItemStats()
FilePrintf(hFile,"\t\t<usRiotShieldStrength>%d</usRiotShieldStrength>\r\n", Item[cnt].usRiotShieldStrength );
FilePrintf(hFile,"\t\t<usRiotShieldGraphic>%d</usRiotShieldGraphic>\r\n", Item[cnt].usRiotShieldGraphic );
FilePrintf(hFile,"\t\t<sFireResistance>%d</sFireResistance>\r\n", Item[cnt].sFireResistance );
FilePrintf(hFile,"\t</ITEM>\r\n");
}
+2
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@@ -8455,6 +8455,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|掩|埋|工|具|", //L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
L"|E|m|p|t|y |B|l|o|o|d |B|a|g", // TODO.Translate
L"|B|l|o|o|d |B|a|g", // 44
L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8504,6 +8505,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \n这个物品能让你更有效地掩埋尸体。", //L"\n \nThis item makes you more effective at burying corpses.",
L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
L"\n \nThis armor lowers fire damage by %i%%.",
};
STR16 szUDBAdvStatsTooltipText[]=
+2
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@@ -8471,6 +8471,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
L"|E|m|p|t|y |B|l|o|o|d |B|a|g", // TODO.Translate
L"|B|l|o|o|d |B|a|g", // 44
L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8520,6 +8521,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nThis item makes you more effective at burying corpses.",
L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
L"\n \nThis armor lowers fire damage by %i%%.",
};
STR16 szUDBAdvStatsTooltipText[]=
+2 -2
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@@ -8455,6 +8455,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
L"|E|m|p|t|y |B|l|o|o|d |B|a|g",
L"|B|l|o|o|d |B|a|g", // 44
L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8504,8 +8505,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nThis item makes you more effective at burying corpses.",
L"\n \nA paramedic can extract blood\nfrom a donor with this.",
L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
L"\n \nThis armor lowers fire damage by %i%%.",
};
STR16 szUDBAdvStatsTooltipText[]=
+2
View File
@@ -8458,6 +8458,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
L"|E|m|p|t|y |B|l|o|o|d |B|a|g", // TODO.Translate
L"|B|l|o|o|d |B|a|g", // 44
L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8507,6 +8508,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nThis item makes you more effective at burying corpses.",
L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
L"\n \nThis armor lowers fire damage by %i%%.",
};
STR16 szUDBAdvStatsTooltipText[]=
+2
View File
@@ -8287,6 +8287,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
L"|B|l|u|t|b|e|u|t|e|l |(|l|e|e|r|)",
L"|B|l|u|t|b|e|u|t|e|l", // 44
L"|W|i|d|e|r|s|t|a|n|d|s|f|ä|h|i|g|k|e|i|t |g|e|g|e|n |F|e|u|e|r",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8336,6 +8337,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nThis item makes you more effective at burying corpses.",
L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
L"\n \nThis armor lowers fire damage by %i%%.",
};
STR16 szUDBAdvStatsTooltipText[]=
+2
View File
@@ -8461,6 +8461,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
L"|E|m|p|t|y |B|l|o|o|d |B|a|g", // TODO.Translate
L"|B|l|o|o|d |B|a|g", // 44
L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8510,6 +8511,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nThis item makes you more effective at burying corpses.",
L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
L"\n \nThis armor lowers fire damage by %i%%.",
};
STR16 szUDBAdvStatsTooltipText[]=
+2
View File
@@ -8473,6 +8473,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
L"|E|m|p|t|y |B|l|o|o|d |B|a|g", // TODO.Translate
L"|B|l|o|o|d |B|a|g", // 44
L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8522,6 +8523,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nThis item makes you more effective at burying corpses.",
L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
L"\n \nThis armor lowers fire damage by %i%%.",
};
STR16 szUDBAdvStatsTooltipText[]=
+2
View File
@@ -8455,6 +8455,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
L"|E|m|p|t|y |B|l|o|o|d |B|a|g", // TODO.Translate
L"|B|l|o|o|d |B|a|g", // 44
L"|R|e|s|i|s|t|a|n|t |t|o |F|i|r|e",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8504,6 +8505,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nThis item makes you more effective at burying corpses.",
L"\n \nA paramedic can extract blood\nfrom a donor with this.", // TODO.Translate
L"\n \nA paramedic can use up this item to increase\nthe amount of health regenerated by surgery.", // 44
L"\n \nThis armor lowers fire damage by %i%%.",
};
STR16 szUDBAdvStatsTooltipText[]=