diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index 76aaffbe..96a15da5 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -3137,7 +3137,7 @@ UINT32 CalculateCarriedWeight( SOLDIERTYPE * pSoldier ) // HEADROCK HAM 3: STR required per 1/2 kilo has been externalized. Can someone tidy this up though? The // formula works great, but it's damn ugly now. - uiPercent = (UINT32)(((FLOAT)10 * (FLOAT)gGameExternalOptions.iStrengthToLiftHalfKilo) * uiTotalWeight) / ( ubStrengthForCarrying / 2 ); + uiPercent = (UINT32)(((FLOAT)20 * (FLOAT)gGameExternalOptions.iStrengthToLiftHalfKilo) * uiTotalWeight) / ( ubStrengthForCarrying ); return( uiPercent );