From deb0a65f46610bd95b27764862da7977ac05cb65 Mon Sep 17 00:00:00 2001 From: Flugente Date: Mon, 23 Sep 2013 19:29:13 +0000 Subject: [PATCH] Carried weight percentage can now change on uneven strength points. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6436 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Items.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index 76aaffbe..96a15da5 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -3137,7 +3137,7 @@ UINT32 CalculateCarriedWeight( SOLDIERTYPE * pSoldier ) // HEADROCK HAM 3: STR required per 1/2 kilo has been externalized. Can someone tidy this up though? The // formula works great, but it's damn ugly now. - uiPercent = (UINT32)(((FLOAT)10 * (FLOAT)gGameExternalOptions.iStrengthToLiftHalfKilo) * uiTotalWeight) / ( ubStrengthForCarrying / 2 ); + uiPercent = (UINT32)(((FLOAT)20 * (FLOAT)gGameExternalOptions.iStrengthToLiftHalfKilo) * uiTotalWeight) / ( ubStrengthForCarrying ); return( uiPercent );