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Merged from revision: 7757
Multiplayer Bugfix: Reverted the "endless interrupt bugfix" for the pure client, because it was not working correctly, and the server could not press ALT + E to give the turn back to the client, if stuck. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7758 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6949,7 +6949,7 @@ STR16 MPClientMessage[] =
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L"'%s' (客户端 %d - '%S') 已被 '%s' (客户端 %d - '%S' 杀死)",
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L"踢出客户端 #%d - '%S'",
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// 30
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L"开始排序客户端号. #1: %S, #2: %S, #3: %S, #4: %S",
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L"开始排序客户端号. #1: <取消>, #2: %S, #3: %S, #4: %S",
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L"开始客户端 #%d",
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L"请求即时模式...",
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L"转回即时模式。",
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@@ -6953,7 +6953,7 @@ STR16 MPClientMessage[] =
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L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
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L"Kicked client #%d - '%S'",
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// 30
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L"Start a new turn for the selected client. #1: %S, #2: %S, #3: %S, #4: %S",
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L"Start a new turn for the selected client. #1: <Cancel>, #2: %S, #3: %S, #4: %S",
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L"Starting turn for client #%d",
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L"Requesting for realtime...",
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L"Switched back to realtime.",
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@@ -6947,7 +6947,7 @@ STR16 MPClientMessage[] =
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L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S').",
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L"Kicked client #%d - '%S'.",
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// 30
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L"Start a new turn for the selected client. #1: %S, #2: %S, #3: %S, #4: %S",
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L"Start a new turn for the selected client. #1: <Cancel>, #2: %S, #3: %S, #4: %S",
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L"Starting turn for client #%d.",
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L"Requesting for realtime...",
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L"Switched back to realtime.",
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@@ -6951,7 +6951,7 @@ STR16 MPClientMessage[] =
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L"'%s' (client %d - '%S') a été tué par '%s' (client %d - '%S')",
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L"Client kické #%d - '%S'",
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// 30
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L"Début de manche pour les numéros de clients : #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
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L"Début de manche pour les numéros de clients : #1: <Annuler>, #2: %S, #3: %S, #4: %S",
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L"Début de manche pour le client #%d",
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L"Requête pour le realtime...",
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L"Commutation en mode realtime.",
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@@ -6778,7 +6778,7 @@ STR16 MPClientMessage[] =
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L"'%s' (Client #%d - '%S') wurde getötet von '%s' (Client #%d - '%S')",
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L"Werfe Client #%d - '%S' aus dem Spiel.",
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// 30
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L"Starte neuen Spielzug für gewählten Client. #1: %S, #2: %S, #3: %S, #4: %S",
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L"Starte neuen Spielzug für gewählten Client. #1: <Abbrechen>, #2: %S, #3: %S, #4: %S",
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L"Starte Spielzug für Client #%d",
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L"Anfrage auf Echtzeit-Modus...",
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L"In Echtzeit-Modus gewechselt.",
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@@ -6949,7 +6949,7 @@ STR16 MPClientMessage[] =
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L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
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L"Kicked client #%d - '%S'",
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// 30
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L"Start a new turn for the selected client. #1: %S, #2: %S, #3: %S, #4: %S",
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L"Start a new turn for the selected client. #1: <Cancel>, #2: %S, #3: %S, #4: %S",
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L"Starting turn for client #%d",
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L"Requesting for realtime...",
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L"Switched back to realtime.",
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@@ -6961,7 +6961,7 @@ STR16 MPClientMessage[] =
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L"'%s' (klient %d - '%S') zabity przez '%s' (client %d - '%S')",
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L"Wyrzucono #%d - '%S'",
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// 30
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L"Zacząć turę dla klientów. #1: %S, #2: %S, #3: %S, #4: %S",
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L"Zacząć turę dla klientów. #1: <Anulować>, #2: %S, #3: %S, #4: %S",
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L"Początek tury dla #%d",
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L"Żądanie trybu realtime…",
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L"Zmieniono w tryb realtime.",
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@@ -6945,7 +6945,7 @@ STR16 MPClientMessage[] =
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L"%s (клиент %d - '%S') был убит %s (клиент %d - '%S')",
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L"Клиент №%d - '%S' выкинут из игры.",
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// 30
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L"Принудительно дать ход клиенту. №1: %S, №2: %S, №3: %S, №4: %S",
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L"Принудительно дать ход клиенту. №1: <Отменить>, №2: %S, №3: %S, №4: %S",
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L"Начался ход клиента №%d",
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L"Запрос перехода в режим реального время...",
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L"Переход в режим реального времени.",
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