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Merged from revision: 7757
Multiplayer Bugfix: Reverted the "endless interrupt bugfix" for the pure client, because it was not working correctly, and the server could not press ALT + E to give the turn back to the client, if stuck. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7758 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6947,7 +6947,7 @@ STR16 MPClientMessage[] =
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L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S').",
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L"Kicked client #%d - '%S'.",
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// 30
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L"Start a new turn for the selected client. #1: %S, #2: %S, #3: %S, #4: %S",
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L"Start a new turn for the selected client. #1: <Cancel>, #2: %S, #3: %S, #4: %S",
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L"Starting turn for client #%d.",
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L"Requesting for realtime...",
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L"Switched back to realtime.",
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