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Merged from revision: 7757
Multiplayer Bugfix: Reverted the "endless interrupt bugfix" for the pure client, because it was not working correctly, and the server could not press ALT + E to give the turn back to the client, if stuck. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7758 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6951,7 +6951,7 @@ STR16 MPClientMessage[] =
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L"'%s' (client %d - '%S') a été tué par '%s' (client %d - '%S')",
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L"Client kické #%d - '%S'",
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// 30
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L"Début de manche pour les numéros de clients : #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
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L"Début de manche pour les numéros de clients : #1: <Annuler>, #2: %S, #3: %S, #4: %S",
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L"Début de manche pour le client #%d",
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L"Requête pour le realtime...",
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L"Commutation en mode realtime.",
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