diff --git a/Init.cpp b/Init.cpp index 33747e13..eb9df899 100644 --- a/Init.cpp +++ b/Init.cpp @@ -659,12 +659,6 @@ BOOLEAN LoadExternalGameplayData(STR directoryName) DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName)); SGP_THROW_IFFALSE(ReadInSectorNames(fileName,FALSE,0), SECTORNAMESFILENAME); - // HEADROCK HAM 5: Read in Coolness by Sector - strcpy(fileName, directoryName); - strcat(fileName, COOLNESSBYSECTORFILENAME); - DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName)); - SGP_THROW_IFFALSE(ReadInCoolnessBySector(fileName), COOLNESSBYSECTORFILENAME); - #ifndef ENGLISH AddLanguagePrefix(fileName); if ( FileExists(fileName) ) @@ -674,6 +668,12 @@ BOOLEAN LoadExternalGameplayData(STR directoryName) } #endif + // HEADROCK HAM 5: Read in Coolness by Sector + strcpy(fileName, directoryName); + strcat(fileName, COOLNESSBYSECTORFILENAME); + DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName)); + SGP_THROW_IFFALSE(ReadInCoolnessBySector(fileName), COOLNESSBYSECTORFILENAME); + // WANNE: Why do we need it. It should also run without that file!! // SANDRO - always initialize those files, we need it on game start if (gGameExternalOptions.fReadProfileDataFromXML)