diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index 00b024196..673fbdbf4 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -18875,7 +18875,7 @@ BOOLEAN SOLDIERTYPE::OrderArtilleryStrike( UINT32 usSectorNr, INT32 sTargetGridN // if he does not do so, active vox operators will be targetted. Who knows, the vox operator might be doing a heroic last stand for all we know... //BOOLEAN signalshellfired = FALSE; const UINT8 maxFiringMortarsAmount = 5; - SoldierID radiooperatorID = 0; + SoldierID radiooperatorID = NOBODY; UINT8 mortaritemcnt = 0; UINT16 mortararray[maxFiringMortarsAmount] = { 0 };