From df3d71f07c233130e3485c12c24f3818f435d417 Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Thu, 22 Apr 2021 06:37:17 +0000 Subject: [PATCH] Fix: erase path after switching active merc with mouse wheel (by Shadooow). git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8965 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Turn Based Input.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Tactical/Turn Based Input.cpp b/Tactical/Turn Based Input.cpp index 7e65e591..e554d744 100644 --- a/Tactical/Turn Based Input.cpp +++ b/Tactical/Turn Based Input.cpp @@ -7325,6 +7325,8 @@ void HandleMouseTBWheel( void ) { bID = FindPrevActiveAndAliveMerc( MercPtrs[ gusSelectedSoldier ], TRUE, TRUE ); HandleLocateSelectMerc( bID, LOCATEANDSELECT_MERC ); + ErasePath(TRUE); + gfPlotNewMovement = TRUE; // Center to guy.... LocateSoldier( gusSelectedSoldier, SETLOCATOR ); } @@ -7344,6 +7346,8 @@ void HandleMouseTBWheel( void ) { //Select next merc bID = FindNextMercInTeamPanel( MercPtrs[ gusSelectedSoldier ], FALSE, FALSE ); HandleLocateSelectMerc( bID, LOCATEANDSELECT_MERC ); + ErasePath(TRUE); + gfPlotNewMovement = TRUE; // Center to guy.... LocateSoldier( gusSelectedSoldier, SETLOCATOR ); }