-added explosive ammo code from Callahan

-disabled tracer light effects on rooftops, since lights don't work on roofs yet

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@303 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-26 16:12:05 +00:00
parent 7b4ede034f
commit df50c0e606
4 changed files with 54 additions and 10 deletions
+7
View File
@@ -413,6 +413,13 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q
{
strcpy( AniParams.zCachedFile, "TILECACHE\\BULLET_TRACER.STI" );
AniParams.uiFlags |= ANITILE_LIGHT;
if ( pBullet->pFirer->bLevel > 0 ) // if firer on roof then
{
if ( FindBuilding(AniParams.sGridNo) != NULL ) // if this spot is still within the building's grid area
{
AniParams.uiFlags &= ~ANITILE_LIGHT;
}
}
}
CreateAnimationTile( &AniParams );