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-added explosive ammo code from Callahan
-disabled tracer light effects on rooftops, since lights don't work on roofs yet git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@303 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -245,7 +245,18 @@ void InternalIgniteExplosion( UINT8 ubOwner, INT16 sX, INT16 sY, INT16 sZ, INT16
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// OK, go on!
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ExpParams.uiFlags = EXPLOSION_FLAG_USEABSPOS;
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ExpParams.ubOwner = ubOwner;
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ExpParams.ubTypeID = Explosive[ Item[ usItem ].ubClassIndex ].ubAnimationID;
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//ExpParams.ubTypeID = Explosive[ Item[ usItem ].ubClassIndex ].ubAnimationID;
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// marke had to hardcode animation caused by lack of ability to load anim out of gun ammo-explosives from here
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if ( !( Item[ usItem ].usItemClass & IC_EXPLOSV ) )
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{
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ExpParams.ubTypeID = 2;
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// return;
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}
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else
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{
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ExpParams.ubTypeID = Explosive[ Item[ usItem ].ubClassIndex ].ubAnimationID;
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}
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ExpParams.sX = sX;
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ExpParams.sY = sY;
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ExpParams.sZ = sZ;
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