-renamed and updated prof.dat files by difficulty level and tons of guns selection

-re-sorted shopkeeper items by name, since there were too many to list otherwise.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@138 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-05-30 20:01:42 +00:00
parent e278e14f42
commit df56cf0ff9
3 changed files with 109 additions and 86 deletions
+26 -8
View File
@@ -211,10 +211,16 @@ BOOLEAN LoadMercProfiles(void)
// FILE *fptr;
HWFILE fptr;
char *pFileName = "BINARYDATA\\Prof.dat";
char *pFileName1 = "BINARYDATA\\Prof1.dat";
char *pFileName2 = "BINARYDATA\\Prof2.dat";
char *pFileName3 = "BINARYDATA\\Prof3.dat";
char *pFileName4 = "BINARYDATA\\Prof4.dat";
char *pFileName1_Normal = "BINARYDATA\\Prof_Novice_NormalGuns.dat";
char *pFileName2_Normal = "BINARYDATA\\Prof_Experienced_NormalGuns.dat";
char *pFileName3_Normal = "BINARYDATA\\Prof_Expert_NormalGuns.dat";
char *pFileName4_Normal = "BINARYDATA\\Prof_Insane_NormalGuns.dat";
char *pFileName1_Tons = "BINARYDATA\\Prof_Novice_TonsOfGuns.dat";
char *pFileName2_Tons = "BINARYDATA\\Prof_Experienced_TonsOfGuns.dat";
char *pFileName3_Tons = "BINARYDATA\\Prof_Expert_TonsOfGuns.dat";
char *pFileName4_Tons = "BINARYDATA\\Prof_Insane_TonsOfGuns.dat";
UINT32 uiLoop, uiLoop2;//, uiLoop3;
UINT16 usItem;//, usNewGun, usAmmo, usNewAmmo;
@@ -223,16 +229,28 @@ BOOLEAN LoadMercProfiles(void)
switch ( gGameOptions.ubDifficultyLevel)
{
case DIF_LEVEL_EASY:
fptr = FileOpen(pFileName1, FILE_ACCESS_READ, FALSE );
if ( gGameOptions.fGunNut )
fptr = FileOpen(pFileName1_Tons, FILE_ACCESS_READ, FALSE );
else
fptr = FileOpen(pFileName1_Normal, FILE_ACCESS_READ, FALSE );
break;
case DIF_LEVEL_MEDIUM:
fptr = FileOpen(pFileName2, FILE_ACCESS_READ, FALSE );
if ( gGameOptions.fGunNut )
fptr = FileOpen(pFileName2_Tons, FILE_ACCESS_READ, FALSE );
else
fptr = FileOpen(pFileName2_Normal, FILE_ACCESS_READ, FALSE );
break;
case DIF_LEVEL_HARD:
fptr = FileOpen(pFileName3, FILE_ACCESS_READ, FALSE );
if ( gGameOptions.fGunNut )
fptr = FileOpen(pFileName3_Tons, FILE_ACCESS_READ, FALSE );
else
fptr = FileOpen(pFileName3_Normal, FILE_ACCESS_READ, FALSE );
break;
case DIF_LEVEL_INSANE:
fptr = FileOpen(pFileName4, FILE_ACCESS_READ, FALSE );
if ( gGameOptions.fGunNut )
fptr = FileOpen(pFileName4_Tons, FILE_ACCESS_READ, FALSE );
else
fptr = FileOpen(pFileName4_Normal, FILE_ACCESS_READ, FALSE );
break;
default:
fptr = FileOpen(pFileName, FILE_ACCESS_READ, FALSE );