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-renamed and updated prof.dat files by difficulty level and tons of guns selection
-re-sorted shopkeeper items by name, since there were too many to list otherwise. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@138 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -211,10 +211,16 @@ BOOLEAN LoadMercProfiles(void)
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// FILE *fptr;
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HWFILE fptr;
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char *pFileName = "BINARYDATA\\Prof.dat";
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char *pFileName1 = "BINARYDATA\\Prof1.dat";
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char *pFileName2 = "BINARYDATA\\Prof2.dat";
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char *pFileName3 = "BINARYDATA\\Prof3.dat";
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char *pFileName4 = "BINARYDATA\\Prof4.dat";
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char *pFileName1_Normal = "BINARYDATA\\Prof_Novice_NormalGuns.dat";
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char *pFileName2_Normal = "BINARYDATA\\Prof_Experienced_NormalGuns.dat";
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char *pFileName3_Normal = "BINARYDATA\\Prof_Expert_NormalGuns.dat";
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char *pFileName4_Normal = "BINARYDATA\\Prof_Insane_NormalGuns.dat";
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char *pFileName1_Tons = "BINARYDATA\\Prof_Novice_TonsOfGuns.dat";
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char *pFileName2_Tons = "BINARYDATA\\Prof_Experienced_TonsOfGuns.dat";
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char *pFileName3_Tons = "BINARYDATA\\Prof_Expert_TonsOfGuns.dat";
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char *pFileName4_Tons = "BINARYDATA\\Prof_Insane_TonsOfGuns.dat";
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UINT32 uiLoop, uiLoop2;//, uiLoop3;
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UINT16 usItem;//, usNewGun, usAmmo, usNewAmmo;
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@@ -223,16 +229,28 @@ BOOLEAN LoadMercProfiles(void)
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switch ( gGameOptions.ubDifficultyLevel)
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{
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case DIF_LEVEL_EASY:
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fptr = FileOpen(pFileName1, FILE_ACCESS_READ, FALSE );
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if ( gGameOptions.fGunNut )
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fptr = FileOpen(pFileName1_Tons, FILE_ACCESS_READ, FALSE );
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else
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fptr = FileOpen(pFileName1_Normal, FILE_ACCESS_READ, FALSE );
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break;
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case DIF_LEVEL_MEDIUM:
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fptr = FileOpen(pFileName2, FILE_ACCESS_READ, FALSE );
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if ( gGameOptions.fGunNut )
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fptr = FileOpen(pFileName2_Tons, FILE_ACCESS_READ, FALSE );
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else
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fptr = FileOpen(pFileName2_Normal, FILE_ACCESS_READ, FALSE );
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break;
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case DIF_LEVEL_HARD:
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fptr = FileOpen(pFileName3, FILE_ACCESS_READ, FALSE );
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if ( gGameOptions.fGunNut )
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fptr = FileOpen(pFileName3_Tons, FILE_ACCESS_READ, FALSE );
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else
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fptr = FileOpen(pFileName3_Normal, FILE_ACCESS_READ, FALSE );
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break;
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case DIF_LEVEL_INSANE:
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fptr = FileOpen(pFileName4, FILE_ACCESS_READ, FALSE );
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if ( gGameOptions.fGunNut )
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fptr = FileOpen(pFileName4_Tons, FILE_ACCESS_READ, FALSE );
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else
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fptr = FileOpen(pFileName4_Normal, FILE_ACCESS_READ, FALSE );
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break;
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default:
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fptr = FileOpen(pFileName, FILE_ACCESS_READ, FALSE );
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