- bugfix (workaround): Most of the Sir-tech credits name were displayed in dark blue color. Now all credits name are set in "dark-white" color regardless of the font color code.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1784 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-02-07 17:14:52 +00:00
parent 8232957994
commit df8b135b52
+10 -1
View File
@@ -514,6 +514,9 @@ BOOLEAN EnterCreditsScreen()
guiCreditScreenActiveFont = FONT12ARIAL;
gubCreditScreenActiveColor = FONT_MCOLOR_DKWHITE;
//gubCreditScreenActiveColor = FONT_MCOLOR_LTBLUE;
guiCreditScreenTitleFont = FONT14ARIAL;
gubCreditScreenTitleColor = FONT_MCOLOR_RED;
// guiCreditScreenActiveDisplayFlags = LEFT_JUSTIFIED;
@@ -1449,6 +1452,9 @@ UINT32 GetAndHandleCreditCodeFromCodeString( STR16 pzCode )
{
//new codes:
// WANNE: BUGFIX: Set the credit texts always to white
gubCreditScreenActiveColor = FONT_MCOLOR_DKWHITE;
//if the code is to change the delay between strings
if( pzCode[0] == CRDT_DELAY_BN_STRINGS_CODE )
@@ -1528,7 +1534,10 @@ UINT32 GetAndHandleCreditCodeFromCodeString( STR16 pzCode )
else if( pzCode[0] == CRDT_ACTIVE_FONT_COLOR )
{
//Get the new color for the active text
swscanf( &pzCode[1], L"%d%*s", &gubCreditScreenActiveColor );
// WANNE: BUGFIX: We set the active font color at the beginning of this method. It is always "white"
//swscanf( &pzCode[1], L"%d%*s", &gubCreditScreenActiveColor );
//gubCreditScreenActiveColor = FONT_MCOLOR_LTBLUE;
return( CRDT_NODE_NONE );
}