diff --git a/TacticalAI/AIMain.cpp b/TacticalAI/AIMain.cpp index 73d768a2..30e63e95 100644 --- a/TacticalAI/AIMain.cpp +++ b/TacticalAI/AIMain.cpp @@ -776,7 +776,7 @@ void HandleSoldierAI( SOLDIERTYPE *pSoldier ) // FIXME - this function is named // Prevent AI deadlocking in case enemy is performing an action and player gets an interrupt. // Without this, if player doesn't move any mercs, the AI soldier will wait until the deadlock is broken. // By canceling the AI action, the AI can then reconsider actions. - if (pSoldier->aiData.bAction == AI_ACTION_FIRE_GUN || pSoldier->aiData.bAction == AI_ACTION_KNIFE_MOVE || pSoldier->aiData.bAction == AI_ACTION_STEAL_MOVE) + //if (pSoldier->aiData.bAction == AI_ACTION_FIRE_GUN || pSoldier->aiData.bAction == AI_ACTION_KNIFE_MOVE || pSoldier->aiData.bAction == AI_ACTION_STEAL_MOVE || pSoldier->aiData.bAction == AI_ACTION_KNIFE_STAB) { DebugAI(AI_MSG_INFO, pSoldier, String("New Situation")); CancelAIAction(pSoldier, FALSE);