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Fix: assignment names were incorrect
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5876 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -15559,7 +15559,7 @@ void GetMapscreenMercAssignmentString( SOLDIERTYPE *pSoldier, CHAR16 sString[] )
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}
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}
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else
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else
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{
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{
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if ( gGameExternalOptions.fUseXMLSquadNames )
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if ( gGameExternalOptions.fUseXMLSquadNames && pSoldier->bAssignment < ON_DUTY )
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swprintf( sString, L" %s", SquadNames[ pSoldier->bAssignment ].squadname );
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swprintf( sString, L" %s", SquadNames[ pSoldier->bAssignment ].squadname );
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else
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else
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wcscpy(sString, pAssignmentStrings[ pSoldier->bAssignment ] );
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wcscpy(sString, pAssignmentStrings[ pSoldier->bAssignment ] );
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