From dfc69812b484f228742787557cde5386ad806fc4 Mon Sep 17 00:00:00 2001 From: Flugente Date: Mon, 8 Apr 2019 22:30:24 +0000 Subject: [PATCH] Updated quote descriptions git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8674 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Dialogue Control.h | 328 ++++++++++++++++++------------------ 1 file changed, 164 insertions(+), 164 deletions(-) diff --git a/Tactical/Dialogue Control.h b/Tactical/Dialogue Control.h index 36d262a2..c562e845 100644 --- a/Tactical/Dialogue Control.h +++ b/Tactical/Dialogue Control.h @@ -10,201 +10,201 @@ enum DialogQuoteIDs { // 0 - QUOTE_SEE_ENEMY = 0, - QUOTE_SEE_ENEMY_VARIATION, - QUOTE_IN_TROUBLE_SLASH_IN_BATTLE, - QUOTE_SEE_CREATURE, - QUOTE_FIRSTTIME_GAME_SEE_CREATURE, - QUOTE_TRACES_OF_CREATURE_ATTACK, - QUOTE_HEARD_SOMETHING, - QUOTE_SMELLED_CREATURE, - QUOTE_WEARY_SLASH_SUSPUCIOUS, - QUOTE_WORRIED_ABOUT_CREATURE_PRESENCE, + QUOTE_SEE_ENEMY = 0, // used when we spot an enemy + QUOTE_SEE_ENEMY_VARIATION, // used when we spot an enemy in this sector for the first time + QUOTE_IN_TROUBLE_SLASH_IN_BATTLE, // used when we spot an enemy and they significantly outnumber us + QUOTE_SEE_CREATURE, // used when we spot a bug + QUOTE_FIRSTTIME_GAME_SEE_CREATURE, // used when we spot a bug for the first time + QUOTE_TRACES_OF_CREATURE_ATTACK, // randomly played during the bug quest in the tunnels + QUOTE_HEARD_SOMETHING, // we heard a suspicious sound + QUOTE_SMELLED_CREATURE, // randomly played during the bug quest in the tunnels + QUOTE_WEARY_SLASH_SUSPUCIOUS, // we are weary, because some non-militia NPC has a rocketlauncher or cannon + QUOTE_WORRIED_ABOUT_CREATURE_PRESENCE, // randomly played during the bug quest in the tunnels //10 - QUOTE_ATTACKED_BY_MULTIPLE_CREATURES, - QUOTE_SPOTTED_SOMETHING_ONE, - QUOTE_SPOTTED_SOMETHING_TWO, - QUOTE_OUT_OF_AMMO, - QUOTE_SERIOUSLY_WOUNDED, - QUOTE_BUDDY_1_KILLED, - QUOTE_BUDDY_2_KILLED, - QUOTE_LEARNED_TO_LIKE_MERC_KILLED, - QUOTE_FORGETFULL_SLASH_CONFUSED, - QUOTE_JAMMED_GUN, + QUOTE_ATTACKED_BY_MULTIPLE_CREATURES, // used when we spot several bugs + QUOTE_SPOTTED_SOMETHING_ONE, // spotted an item + QUOTE_SPOTTED_SOMETHING_TWO, // spotted an item + QUOTE_OUT_OF_AMMO, // gun is empty + QUOTE_SERIOUSLY_WOUNDED, // lose life from bleeding below 15 HP + QUOTE_BUDDY_1_KILLED, // buddy 1 died + QUOTE_BUDDY_2_KILLED, // buddy 2 died + QUOTE_LEARNED_TO_LIKE_MERC_KILLED, // learn to like died + QUOTE_FORGETFULL_SLASH_CONFUSED, // currently not used + QUOTE_JAMMED_GUN, // gun is jammed //20 - QUOTE_UNDER_HEAVY_FIRE, - QUOTE_TAKEN_A_BREATING, - QUOTE_CLOSE_CALL, - QUOTE_NO_LINE_OF_FIRE, - QUOTE_STARTING_TO_BLEED, - QUOTE_NEED_SLEEP, - QUOTE_OUT_OF_BREATH, - QUOTE_KILLED_AN_ENEMY, - QUOTE_KILLED_A_CREATURE, - QUOTE_HATED_1, + QUOTE_UNDER_HEAVY_FIRE, // heavily suppressed + QUOTE_TAKEN_A_BREATING, // took a lot of hits this turn + QUOTE_CLOSE_CALL, // almost hit by a projectile + QUOTE_NO_LINE_OF_FIRE, // really bad chance to hit target + QUOTE_STARTING_TO_BLEED, // we are bleeding + QUOTE_NEED_SLEEP, // going to sleep + QUOTE_OUT_OF_BREATH, // very low on breath points + QUOTE_KILLED_AN_ENEMY, // killed an enemy + QUOTE_KILLED_A_CREATURE, // killed an bug + QUOTE_HATED_1, // complain about hated 1 //30 - QUOTE_HATED_2, - QUOTE_LEARNED_TO_HATE_MERC, - QUOTE_AIM_KILLED_MIKE, - QUOTE_MERC_QUIT_LEARN_TO_HATE = QUOTE_AIM_KILLED_MIKE, - QUOTE_HEADSHOT, - QUOTE_PERSONALITY_TRAIT, - QUOTE_ASSIGNMENT_COMPLETE, - QUOTE_REFUSING_ORDER, - QUOTE_KILLING_DEIDRANNA, - QUOTE_KILLING_QUEEN, - QUOTE_ANNOYING_PC, + QUOTE_HATED_2, // complain about hated 2 + QUOTE_LEARNED_TO_HATE_MERC, // complain about learn to hate + QUOTE_AIM_KILLED_MIKE, // AIM: killed Mike + QUOTE_MERC_QUIT_LEARN_TO_HATE = QUOTE_AIM_KILLED_MIKE, // MERC: quit because of guy we learned to hate + QUOTE_HEADSHOT, // complain about head explosion/corpse being disgusting + QUOTE_PERSONALITY_TRAIT, // disability kicks in (forgetfulness, afraid of heights etc.) + QUOTE_ASSIGNMENT_COMPLETE, // assignment is complete, so we tell the player + QUOTE_REFUSING_ORDER, // refuse to do action to target + QUOTE_KILLING_DEIDRANNA, // killed (or witnessed death of) Deidranna + QUOTE_KILLING_QUEEN, // killed (or witnessed death of) bug queen + QUOTE_ANNOYING_PC, // we dislike the NPC we just talked to //40 - QUOTE_STARTING_TO_WHINE, - QUOTE_NEGATIVE_COMPANY, - QUOTE_AIR_RAID, - QUOTE_WHINE_EQUIPMENT, - QUOTE_SOCIAL_TRAIT, - QUOTE_PASSING_DISLIKE, - QUOTE_EXPERIENCE_GAIN, - QUOTE_REFUSE_TO_EATFOOD, - QUOTE_REFUSE_TO_SMOKE, - QUOTE_HATED_1_ARRIVES, - QUOTE_MERC_QUIT_HATED_1 = QUOTE_HATED_1_ARRIVES, + QUOTE_STARTING_TO_WHINE, // complain: low morale + QUOTE_NEGATIVE_COMPANY, // randomly played when we talk to a merc + QUOTE_AIR_RAID, // notify player of air raid / enemy helicopter spotted + QUOTE_WHINE_EQUIPMENT, // complain about quality of equipment + QUOTE_SOCIAL_TRAIT, // randomly played when we talk to a merc + QUOTE_PASSING_DISLIKE, // randomly played when we talk to a merc + QUOTE_EXPERIENCE_GAIN, // gained stats + QUOTE_REFUSE_TO_EATFOOD, // refuse to eat food + QUOTE_REFUSE_TO_SMOKE, // refuse to smoke + QUOTE_HATED_1_ARRIVES, // AIM: hated 1 arrives + QUOTE_MERC_QUIT_HATED_1 = QUOTE_HATED_1_ARRIVES, // MERC/NPC: quit because of hated 1 //50 - QUOTE_HATED_2_ARRIVES, - QUOTE_MERC_QUIT_HATED_2 = QUOTE_HATED_2_ARRIVES, - QUOTE_BUDDY_1_GOOD, - QUOTE_BUDDY_2_GOOD, - QUOTE_LEARNED_TO_LIKE_WITNESSED, - QUOTE_DELAY_CONTRACT_RENEWAL, // unused - QUOTE_NOT_GETTING_PAID = QUOTE_DELAY_CONTRACT_RENEWAL, - QUOTE_AIM_SEEN_MIKE, - QUOTE_PC_DROPPED_OMERTA = QUOTE_AIM_SEEN_MIKE, - QUOTE_NOT_GETTING_PAID_RPC = QUOTE_PC_DROPPED_OMERTA, - QUOTE_BLINDED, - QUOTE_DEFINITE_CANT_DO, - QUOTE_LISTEN_LIKABLE_PERSON, - QUOTE_ENEMY_PRESENCE, + QUOTE_HATED_2_ARRIVES, // AIM: hated 2 arrives + QUOTE_MERC_QUIT_HATED_2 = QUOTE_HATED_2_ARRIVES, // MERC/NPC: quit because of hated 2 + QUOTE_BUDDY_1_GOOD, // compliment buddy 1 + QUOTE_BUDDY_2_GOOD, // compliment buddy 2 + QUOTE_LEARNED_TO_LIKE_WITNESSED, // compliment learn to like + QUOTE_DELAY_CONTRACT_RENEWAL, // currently unused + QUOTE_NOT_GETTING_PAID = QUOTE_DELAY_CONTRACT_RENEWAL, // MERC: complain about not being paid + QUOTE_AIM_SEEN_MIKE, // AIM/MERC: see Mike + QUOTE_PC_DROPPED_OMERTA = QUOTE_AIM_SEEN_MIKE, // IMP: airdop in Omerta + QUOTE_NOT_GETTING_PAID_RPC = QUOTE_PC_DROPPED_OMERTA, // RPC: complain about not being paid + QUOTE_BLINDED, // an attack has blinded us + QUOTE_DEFINITE_CANT_DO, // we are hopeless at this skill check + QUOTE_LISTEN_LIKABLE_PERSON, // we like the NPC we just talked to + QUOTE_ENEMY_PRESENCE, // prior to combat, notify us of enemy presence //60 - QUOTE_WARNING_OUTSTANDING_ENEMY_AFTER_RT, - QUOTE_FOUND_SOMETHING_SPECIAL, - QUOTE_SATISFACTION_WITH_GUN_AFTER_KILL, - QUOTE_SPOTTED_JOEY, - QUOTE_RESPONSE_TO_MIGUEL_SLASH_QUOTE_MERC_OR_RPC_LETGO, - QUOTE_SECTOR_SAFE, - QUOTE_STUFF_MISSING_DRASSEN, - QUOTE_KILLED_FACTORY_MANAGER, - QUOTE_SPOTTED_BLOODCAT, - QUOTE_END_GAME_COMMENT, + QUOTE_WARNING_OUTSTANDING_ENEMY_AFTER_RT, // realtime has begun, but hostiles are still around + QUOTE_FOUND_SOMETHING_SPECIAL, // we picked up an item we think is cool (once per day) + QUOTE_SATISFACTION_WITH_GUN_AFTER_KILL, // we are happy with the gun we are currently using (once per day) + QUOTE_SPOTTED_JOEY, // we spotted Joey during his quest + QUOTE_RESPONSE_TO_MIGUEL_SLASH_QUOTE_MERC_OR_RPC_LETGO, // AIM: answer to Miguel speech, MERC/RPC: warn that contract is over soon + QUOTE_SECTOR_SAFE, // we won the battle + QUOTE_STUFF_MISSING_DRASSEN, // notice shipment in Drassen was stolen + QUOTE_KILLED_FACTORY_MANAGER, // killed Deidranna + QUOTE_SPOTTED_BLOODCAT, // used when we spot a bloodcat + QUOTE_END_GAME_COMMENT, // end speech after game is won //70 - QUOTE_ENEMY_RETREATED, - QUOTE_GOING_TO_AUTO_SLEEP, - QUOTE_WORK_UP_AND_RETURNING_TO_ASSIGNMENT, // woke up from auto sleep, going back to work - QUOTE_ME_TOO, // me too quote, in agreement with whatever the merc previous said - QUOTE_USELESS_ITEM, - QUOTE_BOOBYTRAP_ITEM, - QUOTE_SUSPICIOUS_GROUND, - QUOTE_DROWNING, - QUOTE_MERC_REACHED_DESTINATION, - QUOTE_JA2UB_LAPTOP_FIXED, // JA2UB: played when the laptop is fixed + QUOTE_ENEMY_RETREATED, // we won the battle due to enemy retreat + QUOTE_GOING_TO_AUTO_SLEEP, // currently not used + QUOTE_WORK_UP_AND_RETURNING_TO_ASSIGNMENT, // woke up from auto sleep, going back to work + QUOTE_ME_TOO, // me too quote, in agreement with whatever the merc previous said + QUOTE_USELESS_ITEM, // tried working the item in hand, and it's broken + QUOTE_BOOBYTRAP_ITEM, // item/door/etc. is boobytrapped + QUOTE_SUSPICIOUS_GROUND, // found mine etc. on floor tile + QUOTE_DROWNING, // currently not used, intended upon drowning + QUOTE_MERC_REACHED_DESTINATION, // strategic travel: arrived at destination + QUOTE_JA2UB_LAPTOP_FIXED, // JA2UB: played when the laptop is fixed //80 - QUOTE_REPUTATION_REFUSAL, //80 - QUOTE_NON_AIM_BUDDY_3_KILLED = QUOTE_REPUTATION_REFUSAL, - QUOTE_DEATH_RATE_REFUSAL, //= 81, - QUOTE_NON_AIM_BUDDY_4_KILLED = QUOTE_DEATH_RATE_REFUSAL, - QUOTE_LAME_REFUSAL, //= 82, - QUOTE_NON_AIM_BUDDY_5_KILLED = QUOTE_LAME_REFUSAL, - QUOTE_WONT_RENEW_CONTRACT_LAME_REFUSAL, //=83, - QUOTE_NON_AIM_HATED_3 = QUOTE_WONT_RENEW_CONTRACT_LAME_REFUSAL, - QUOTE_ANSWERING_MACHINE_MSG, //= 84, - QUOTE_NON_AIM_HATED_4 = QUOTE_ANSWERING_MACHINE_MSG, - QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE, //=85, - QUOTE_NON_AIM_HATED_5 = QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE, - QUOTE_HATED_1_ON_TEAM,// = 86, - QUOTE_NON_AIM_BUDDY_3_GOOD = QUOTE_HATED_1_ON_TEAM, - QUOTE_HATED_2_ON_TEAM,// = 87, - QUOTE_NON_AIM_BUDDY_4_GOOD = QUOTE_HATED_2_ON_TEAM, - QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM,// = 88, - QUOTE_NON_AIM_BUDDY_5_GOOD = QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM, - QUOTE_CONTRACTS_OVER,// = 89, - QUOTE_MERC_QUIT_HATED_3 = QUOTE_CONTRACTS_OVER, + QUOTE_REPUTATION_REFUSAL, //80 // AIM: refuse to be hired due to bad player reputation + QUOTE_NON_AIM_BUDDY_3_KILLED = QUOTE_REPUTATION_REFUSAL, // not AIM: buddy 3 died + QUOTE_DEATH_RATE_REFUSAL, //= 81, // AIM: refuse to be hired due to high death rate + QUOTE_NON_AIM_BUDDY_4_KILLED = QUOTE_DEATH_RATE_REFUSAL, // not AIM: buddy 4 died + QUOTE_LAME_REFUSAL, //= 82, // AIM: refuse to be hired due not being in the mood (hangover etc.) + QUOTE_NON_AIM_BUDDY_5_KILLED = QUOTE_LAME_REFUSAL, // not AIM: buddy 5 died + QUOTE_WONT_RENEW_CONTRACT_LAME_REFUSAL, //=83, // AIM: refuse to be renew contract due to already having signed elsewhere + QUOTE_NON_AIM_HATED_3 = QUOTE_WONT_RENEW_CONTRACT_LAME_REFUSAL, // not AIM: complain about hated 3 + QUOTE_ANSWERING_MACHINE_MSG, //= 84, // AIM: message that plays on the answering machine + QUOTE_NON_AIM_HATED_4 = QUOTE_ANSWERING_MACHINE_MSG, // not AIM: complain about hated 4 + QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE, //=85, // AIM: warn that contract is >= 48 hours, would like to renew + QUOTE_NON_AIM_HATED_5 = QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE, // not AIM: complain about hated 5 + QUOTE_HATED_1_ON_TEAM,// = 86, // AIM: played when we refuse to be hired because hated 1 is present and bHatedTime < 24 (else play QUOTE_HATED_1_ON_TEAM_LONGTIMETOHATE) + QUOTE_NON_AIM_BUDDY_3_GOOD = QUOTE_HATED_1_ON_TEAM, // not AIM: compliment buddy 3 + QUOTE_HATED_2_ON_TEAM,// = 87, // AIM: played when we refuse to be hired because hated 2 is present and bHatedTime < 24 (else play QUOTE_HATED_2_ON_TEAM_LONGTIMETOHATE) + QUOTE_NON_AIM_BUDDY_4_GOOD = QUOTE_HATED_2_ON_TEAM, // not AIM: compliment buddy 4 + QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM,// = 88, // AIM: played when we refuse to be hired because learn to hate is present + QUOTE_NON_AIM_BUDDY_5_GOOD = QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM, // not AIM: compliment buddy 5 + QUOTE_CONTRACTS_OVER,// = 89, // tell player that contract is over + QUOTE_MERC_QUIT_HATED_3 = QUOTE_CONTRACTS_OVER, // MERC/RPC: quit because of hated 3 //90 - QUOTE_ACCEPT_CONTRACT_RENEWAL, // =90, - QUOTE_MERC_QUIT_HATED_4 = QUOTE_ACCEPT_CONTRACT_RENEWAL, - QUOTE_CONTRACT_ACCEPTANCE,// =91, - QUOTE_MERC_QUIT_HATED_5 = QUOTE_CONTRACT_ACCEPTANCE, - QUOTE_JOINING_CAUSE_BUDDY_1_ON_TEAM,// = 92, - QUOTE_JOINING_CAUSE_BUDDY_2_ON_TEAM,// = 93, - QUOTE_JOINING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM,// = 94, - QUOTE_REFUSAL_RENEW_DUE_TO_MORALE,// = 95, - QUOTE_PRECEDENT_TO_REPEATING_ONESELF,// = 96, - QUOTE_REFUSAL_TO_JOIN_LACK_OF_FUNDS,// = 97, - QUOTE_DEPART_COMMET_CONTRACT_NOT_RENEWED_OR_TERMINATED_UNDER_48,// = 98, - QUOTE_DEATH_RATE_RENEWAL, + QUOTE_ACCEPT_CONTRACT_RENEWAL, // =90, // AIM: renew contract + QUOTE_MERC_QUIT_HATED_4 = QUOTE_ACCEPT_CONTRACT_RENEWAL, // MERC/RPC: quit because of hated 4 + QUOTE_CONTRACT_ACCEPTANCE,// =91, // AIM: agree to contract + QUOTE_MERC_QUIT_HATED_5 = QUOTE_CONTRACT_ACCEPTANCE, // MERC/RPC: quit because of hated 5 + QUOTE_JOINING_CAUSE_BUDDY_1_ON_TEAM,// = 92, // agree to contract because buddy 1 is here + QUOTE_JOINING_CAUSE_BUDDY_2_ON_TEAM,// = 93, // agree to contract because buddy 2 is here + QUOTE_JOINING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM,// = 94, // agree to contract because learn to like is here + QUOTE_REFUSAL_RENEW_DUE_TO_MORALE,// = 95, // AIM: refuse to be renew due to bad player reputation or morale + QUOTE_PRECEDENT_TO_REPEATING_ONESELF,// = 96, // say that you're repeating yourself + QUOTE_REFUSAL_TO_JOIN_LACK_OF_FUNDS,// = 97, // player can't afford hiring us + QUOTE_DEPART_COMMET_CONTRACT_NOT_RENEWED_OR_TERMINATED_UNDER_48,// = 98, // AIM: warn that contract is < 48 hours, would like to renew + QUOTE_DEATH_RATE_RENEWAL, // AIM: refuse to be renew due to high death rate //100 - QUOTE_HATED_1_ON_TEAM_WONT_RENEW, - QUOTE_HATED_2_ON_TEAM_WONT_RENEW, - QUOTE_LEARNED_TO_HATE_ON_TEAM_WONT_RENEW, - QUOTE_RENEWING_CAUSE_BUDDY_1_ON_TEAM, - QUOTE_RENEWING_CAUSE_BUDDY_2_ON_TEAM, - QUOTE_RENEWING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM, - QUOTE_PRECEDENT_TO_REPEATING_ONESELF_RENEW, - QUOTE_RENEW_REFUSAL_DUE_TO_LACK_OF_FUNDS, - QUOTE_GREETING, - QUOTE_SMALL_TALK, + QUOTE_HATED_1_ON_TEAM_WONT_RENEW, // refuse to renew contract because hated 1 is here + QUOTE_HATED_2_ON_TEAM_WONT_RENEW, // refuse to renew contract because hated 2 is here + QUOTE_LEARNED_TO_HATE_ON_TEAM_WONT_RENEW, // refuse to renew contract because learn to hate is here + QUOTE_RENEWING_CAUSE_BUDDY_1_ON_TEAM, // renew contract only because buddy 1 is around + QUOTE_RENEWING_CAUSE_BUDDY_2_ON_TEAM, // renew contract only because buddy 2 is around + QUOTE_RENEWING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM, // renew contract only because learn to like is around + QUOTE_PRECEDENT_TO_REPEATING_ONESELF_RENEW, // repeat yourself during renewal process + QUOTE_RENEW_REFUSAL_DUE_TO_LACK_OF_FUNDS, // JA2UB: kill bloodcat quest fulfilled + QUOTE_GREETING, // AIM hiring screen: greet the player + QUOTE_SMALL_TALK, // AIM hiring screen: player says nothing, so do a bit of small talk //110 - QUOTE_IMPATIENT_QUOTE, - QUOTE_LENGTH_OF_CONTRACT, - QUOTE_COMMENT_BEFORE_HANG_UP, - QUOTE_HATED_1_ON_TEAM_LONGTIMETOHATE, // played when we refuse to be hired because hated person is present and hatetime >= 24 (else play QUOTE_HATED_1_ON_TEAM) - QUOTE_HATED_2_ON_TEAM_LONGTIMETOHATE, - QUOTE_MERC_LEAVING_ALSUCO_SOON, - QUOTE_MERC_GONE_UP_IN_PRICE, + QUOTE_IMPATIENT_QUOTE, // AIM hiring screen: player says nothing, so get impatient / easter egg: female mercs complain about player trying to abuse the 'strip' command + QUOTE_LENGTH_OF_CONTRACT, // AIM hiring screen: ask player what contract terms they want + QUOTE_COMMENT_BEFORE_HANG_UP, // AIM hiring screen: player says nothing, we are fed up so end the cal + QUOTE_HATED_1_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 1 is present and bHatedTime >= 24 (else play QUOTE_HATED_1_ON_TEAM) + QUOTE_HATED_2_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 2 is present and bHatedTime >= 24 (else play QUOTE_HATED_2_ON_TEAM) + QUOTE_MERC_LEAVING_ALSUCO_SOON, // tell player that contract will be over soon + QUOTE_MERC_GONE_UP_IN_PRICE, // during contract renegotiation, inform the player of increased salary #ifdef JA2UB - QUOTE_ENTER_SECTOR_WITH_FAN_1, - QUOTE_ENTER_SECTOR_WITH_FAN_2, + QUOTE_ENTER_SECTOR_WITH_FAN_1, // special JA2UB dialogue about fan + QUOTE_ENTER_SECTOR_WITH_FAN_2, // special JA2UB dialogue about fan #endif - QUOTE_AIM_BUDDY_3_KILLED = 119, + QUOTE_AIM_BUDDY_3_KILLED = 119, // AIM: buddy 3 died //120 - QUOTE_AIM_BUDDY_4_KILLED, - QUOTE_AIM_BUDDY_5_KILLED, - QUOTE_AIM_HATED_3, - QUOTE_AIM_HATED_4, - QUOTE_AIM_HATED_5, - QUOTE_HATED_3_ARRIVES, - QUOTE_HATED_4_ARRIVES, - QUOTE_HATED_5_ARRIVES, - QUOTE_AIM_BUDDY_3_GOOD, - QUOTE_AIM_BUDDY_4_GOOD, + QUOTE_AIM_BUDDY_4_KILLED, // AIM: buddy 4 died + QUOTE_AIM_BUDDY_5_KILLED, // AIM: buddy 5 died + QUOTE_AIM_HATED_3, // AIM: complain about hated 3 + QUOTE_AIM_HATED_4, // AIM: complain about hated 4 + QUOTE_AIM_HATED_5, // AIM: complain about hated 5 + QUOTE_HATED_3_ARRIVES, // AIM: hated 3 arrives + QUOTE_HATED_4_ARRIVES, // AIM: hated 4 arrives + QUOTE_HATED_5_ARRIVES, // AIM: hated 5 arrives + QUOTE_AIM_BUDDY_3_GOOD, // AIM: compliment buddy 3 + QUOTE_AIM_BUDDY_4_GOOD, // AIM: compliment buddy 4 //130 - QUOTE_AIM_BUDDY_5_GOOD, - QUOTE_HATED_3_ON_TEAM, - QUOTE_HATED_4_ON_TEAM, - QUOTE_HATED_5_ON_TEAM, - QUOTE_JOINING_CAUSE_BUDDY_3_ON_TEAM, - QUOTE_JOINING_CAUSE_BUDDY_4_ON_TEAM, - QUOTE_JOINING_CAUSE_BUDDY_5_ON_TEAM, - QUOTE_HATED_3_ON_TEAM_WONT_RENEW, - QUOTE_HATED_4_ON_TEAM_WONT_RENEW, - QUOTE_HATED_5_ON_TEAM_WONT_RENEW, + QUOTE_AIM_BUDDY_5_GOOD, // AIM: compliment buddy 5 + QUOTE_HATED_3_ON_TEAM, // AIM: played when we refuse to be hired because hated 3 is present and bHatedTime < 24 ( else play QUOTE_HATED_3_ON_TEAM_LONGTIMETOHATE ) + QUOTE_HATED_4_ON_TEAM, // AIM: played when we refuse to be hired because hated 4 is present and bHatedTime < 24 ( else play QUOTE_HATED_4_ON_TEAM_LONGTIMETOHATE ) + QUOTE_HATED_5_ON_TEAM, // AIM: played when we refuse to be hired because hated 5 is present and bHatedTime < 24 ( else play QUOTE_HATED_5_ON_TEAM_LONGTIMETOHATE ) + QUOTE_JOINING_CAUSE_BUDDY_3_ON_TEAM, // agree to contract because buddy 3 is here + QUOTE_JOINING_CAUSE_BUDDY_4_ON_TEAM, // agree to contract because buddy 4 is here + QUOTE_JOINING_CAUSE_BUDDY_5_ON_TEAM, // agree to contract because buddy 5 is here + QUOTE_HATED_3_ON_TEAM_WONT_RENEW, // refuse to renew contract because hated 3 is here + QUOTE_HATED_4_ON_TEAM_WONT_RENEW, // refuse to renew contract because hated 4 is here + QUOTE_HATED_5_ON_TEAM_WONT_RENEW, // refuse to renew contract because hated 5 is here //140 - QUOTE_RENEWING_CAUSE_BUDDY_3_ON_TEAM, - QUOTE_RENEWING_CAUSE_BUDDY_4_ON_TEAM, - QUOTE_RENEWING_CAUSE_BUDDY_5_ON_TEAM, - QUOTE_HATED_3_ON_TEAM_LONGTIMETOHATE, - QUOTE_HATED_4_ON_TEAM_LONGTIMETOHATE, - QUOTE_HATED_5_ON_TEAM_LONGTIMETOHATE, + QUOTE_RENEWING_CAUSE_BUDDY_3_ON_TEAM, // renew contract only because buddy 3 is around + QUOTE_RENEWING_CAUSE_BUDDY_4_ON_TEAM, // renew contract only because buddy 4 is around + QUOTE_RENEWING_CAUSE_BUDDY_5_ON_TEAM, // renew contract only because buddy 5 is around + QUOTE_HATED_3_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 3 is present and bHatedTime >= 24 (else play QUOTE_HATED_3_ON_TEAM) + QUOTE_HATED_4_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 4 is present and bHatedTime >= 24 (else play QUOTE_HATED_4_ON_TEAM) + QUOTE_HATED_5_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 5 is present and bHatedTime >= 24 (else play QUOTE_HATED_5_ON_TEAM) };