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New Feature: a private military company allows hiring of advanced militia. For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/335279#Post335279
Does not break savegame compatibility. Requires GameDir revision >= r2130. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7457 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -304,7 +304,7 @@ BOOLEAN LoadDynamicDialogue( HWFILE hwFile )
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for ( UINT32 i = 0; i < size; ++i )
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{
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DynamicOpinionSpeechEvent event;
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numBytesRead = ReadFieldByField( hwFile, &event, sizeof(event), sizeof(DynamicOpinionSpeechEvent), numBytesRead );
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numBytesRead = ReadFieldByField( hwFile, &event, sizeof(event), sizeof(DynamicOpinionSpeechEvent), 0 );
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gDynamicOpinionSpeechEventArchiveVector.push_back( event );
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}
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@@ -312,7 +312,7 @@ BOOLEAN LoadDynamicDialogue( HWFILE hwFile )
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UINT32 safetycheck2 = 0;
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numBytesRead = ReadFieldByField( hwFile, &safetycheck2, sizeof(safetycheck2), sizeof(UINT32), numBytesRead );
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if ( gDynDiaSaveCheck != gDynDiaSaveCheck || gDynDiaSaveCheck != gDynDiaSaveCheck )
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if ( safetycheck1 != gDynDiaSaveCheck || safetycheck2 != gDynDiaSaveCheck )
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{
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ScreenMsg( FONT_MCOLOR_LTGREEN, MSG_INTERFACE, L"Eyecatcher corruption detected while loading dynamic dialogue events!" );
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return FALSE;
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@@ -383,7 +383,7 @@ void CreateSpeechEventsFromDynamicOpinionEvent( DynamicOpinionSpeechEvent aEvent
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// that way, if several opinon events regarding the same thing are set, we will have dialogue over all of that
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UINT8 cnt = 0;
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aEvent.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.usDynamicDialogueTimeOffset;
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aEvent.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.sDynamicDialogueTimeOffset;
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UINT8 queuenumber = aEvent.usQueueNumber + 1;
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@@ -449,7 +449,7 @@ void CreateSpeechEventsFromDynamicOpinionEvent( DynamicOpinionSpeechEvent aEvent
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response.usQueueNumber = queuenumber++;
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response.usSide = DOST_POSITION_LEFT;
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response.usNumonside = (UINT8)GetSidePosition( response.usSide );
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response.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.usDynamicDialogueTimeOffset;
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response.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.sDynamicDialogueTimeOffset;
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gDynamicOpinionSpeechEventVector.push_back( response );
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gDynamicOpinionSpeechInCurrentDialogue.push_back( response );
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@@ -464,7 +464,7 @@ void CreateSpeechEventsFromDynamicOpinionEvent( DynamicOpinionSpeechEvent aEvent
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response.usQueueNumber = queuenumber++;
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response.usSide = DOST_POSITION_RIGHT;
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response.usNumonside = (UINT8)GetSidePosition( response.usSide );
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response.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.usDynamicDialogueTimeOffset;
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response.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.sDynamicDialogueTimeOffset;
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gDynamicOpinionSpeechEventVector.push_back( response );
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gDynamicOpinionSpeechInCurrentDialogue.push_back( response );
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@@ -606,7 +606,7 @@ void CreateSpeechEventsFromDynamicOpinionEvent( DynamicOpinionSpeechEvent aEvent
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{
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impaction.usQueueNumber = queuenumber++;
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impaction.usNumonside = (UINT8)GetSidePosition( impaction.usSide );
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impaction.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.usDynamicDialogueTimeOffset;
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impaction.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.sDynamicDialogueTimeOffset;
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gDynamicOpinionSpeechEventVector.push_back( impaction );
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gDynamicOpinionSpeechInCurrentDialogue.push_back( impaction );
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@@ -626,7 +626,7 @@ void CreateSpeechEventsFromDynamicOpinionEvent( DynamicOpinionSpeechEvent aEvent
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response.usQueueNumber = queuenumber++;
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response.usSide = DOST_POSITION_LEFT;
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response.usNumonside = (UINT8)GetSidePosition( response.usSide );
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response.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.usDynamicDialogueTimeOffset;
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response.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.sDynamicDialogueTimeOffset;
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gDynamicOpinionSpeechEventVector.push_back( response );
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gDynamicOpinionSpeechInCurrentDialogue.push_back( response );
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@@ -642,7 +642,7 @@ void CreateSpeechEventsFromDynamicOpinionEvent( DynamicOpinionSpeechEvent aEvent
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response.usQueueNumber = queuenumber++;
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response.usSide = DOST_POSITION_RIGHT;
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response.usNumonside = (UINT8)GetSidePosition( response.usSide );
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response.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.usDynamicDialogueTimeOffset;
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response.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.sDynamicDialogueTimeOffset;
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gDynamicOpinionSpeechEventVector.push_back( response );
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gDynamicOpinionSpeechInCurrentDialogue.push_back( response );
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@@ -682,7 +682,7 @@ void CreateSpeechEventsFromDynamicOpinionEvent( DynamicOpinionSpeechEvent aEvent
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}
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impinterference.usNumonside = (UINT8)GetSidePosition( impinterference.usSide );
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impinterference.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.usDynamicDialogueTimeOffset;
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impinterference.usStarttime = GetJA2Clock( ) + cnt * gGameExternalOptions.sDynamicDialogueTimeOffset;
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gDynamicOpinionSpeechEventVector.push_back( impinterference );
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gDynamicOpinionSpeechInCurrentDialogue.push_back( impinterference );
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@@ -1085,7 +1085,7 @@ BOOLEAN DynamicOpinionTacticalCharacterDialogue( DynamicOpinionSpeechEvent& aEve
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pDDBox->SetStartTime( aEvent.usStarttime );
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// delay destruction of all current boxes - as long as new dialogue comes in, they will be kept
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DelayBoxDestruction( aEvent.usStarttime + gGameExternalOptions.usDynamicDialogueTimeOffset * 3.5f );
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DelayBoxDestruction( aEvent.usStarttime + gGameExternalOptions.sDynamicDialogueTimeOffset * 3.5f );
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// on certain dialogues, we can choose an answer
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if ( aEvent.ubEventType == DOST_INTERJECTOR_DIALOGUESELECTION )
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@@ -1115,7 +1115,7 @@ BOOLEAN DynamicOpinionTacticalCharacterDialogue( DynamicOpinionSpeechEvent& aEve
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IMPDialogueChooseBox_Static::getInstance( ).SetHelpText( szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[aEvent.data.event.ubEventId] );
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IMPDialogueChooseBox_Static::getInstance( ).Create( sX, sY + 60 );
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IMPDialogueChooseBox_Static::getInstance( ).SetStartTime( aEvent.usStarttime );
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IMPDialogueChooseBox_Static::getInstance( ).SetEndTime( aEvent.usStarttime + 2 * gGameExternalOptions.usDynamicDialogueTimeOffset );
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IMPDialogueChooseBox_Static::getInstance( ).SetEndTime( aEvent.usStarttime + 2 * gGameExternalOptions.sDynamicDialogueTimeOffset );
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}
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return TRUE;
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