diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index 331660a3..4f404382 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -15971,13 +15971,18 @@ void SOLDIERTYPE::SwitchWeapons( BOOLEAN fKnife, BOOLEAN fSideArm ) fInterfacePanelDirty = DIRTYLEVEL2; } -static CHAR16 tmpname[ 100 ]; +UINT8 tmpuser = 0; +static CHAR16 tmpname[2][ 100 ]; // we need 2 arrays, in case we need 2 name pointers in one string STR16 SOLDIERTYPE::GetName() { - tmpname[0] = '\0' ; - wcscat( tmpname, this->name ); + ++tmpuser; + if ( tmpuser > 1 ) + tmpuser = 0; - return tmpname; + tmpname[tmpuser][0] = '\0' ; + wcscat( tmpname[tmpuser], this->name ); + + return tmpname[tmpuser]; } INT32 CheckBleeding( SOLDIERTYPE *pSoldier )