diff --git a/gamedir/Data-1.13/TableData/DifficultySettings.xml b/gamedir/Data-1.13/TableData/DifficultySettings.xml
index f297f10c9..1f0ad1fff 100644
--- a/gamedir/Data-1.13/TableData/DifficultySettings.xml
+++ b/gamedir/Data-1.13/TableData/DifficultySettings.xml
@@ -114,8 +114,17 @@
{CTHConstants Settings}
- CthConstantsAimDifficulty : min -1000.0, max 1000.0
- CthConstantsBaseDifficulty : These modifiers are applied based on game difficulty, and only affect the base CTH of ENEMY COMBATANTS. min -1000.0, max 1000.0
+ These modifiers affect the CTH of ENEMY combatants. They only have an effect in NCTH!
+ CthConstantsAimDifficulty : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100
+ CthConstantsBaseDifficulty : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100
+
+ These modfiers affect the CTH of MILITIA. They only have an effect in NCTH!
+ CthConstantsAimDifficultyMilitia : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100
+ CthConstantsBaseDifficultyMilitia : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100
+
+ These modifiers affect the CTH of PLAYER mercs. They only have an effect in NCTH and up to game progress 30 and go down linearly from progress 0 to 30.
+ CthConstantsAimDifficultyPlayer : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100
+ CthConstantsBaseDifficultyPlayer : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100
-->
@@ -190,6 +199,10 @@
-100.0
-100.0
+ -100.0
+ -100.0
+ -100.0
+ -100.0
1
@@ -262,6 +275,10 @@
-30.0
-30.0
+ 20.0
+ 20.0
+ 20.0
+ 20.0
2
@@ -334,6 +351,10 @@
0.0
0.0
+ 10.0
+ 10.0
+ 10.0
+ 10.0
3
@@ -406,6 +427,10 @@
20.0
20.0
+ 0.0
+ 0.0
+ 0.0
+ 0.0
4
@@ -478,5 +503,9 @@
50.0
50.0
+ 0.0
+ 0.0
+ 0.0
+ 0.0
\ No newline at end of file
diff --git a/gamedir/Data/TableData/DifficultySettings.xml b/gamedir/Data/TableData/DifficultySettings.xml
index f297f10c9..1f0ad1fff 100644
--- a/gamedir/Data/TableData/DifficultySettings.xml
+++ b/gamedir/Data/TableData/DifficultySettings.xml
@@ -114,8 +114,17 @@
{CTHConstants Settings}
- CthConstantsAimDifficulty : min -1000.0, max 1000.0
- CthConstantsBaseDifficulty : These modifiers are applied based on game difficulty, and only affect the base CTH of ENEMY COMBATANTS. min -1000.0, max 1000.0
+ These modifiers affect the CTH of ENEMY combatants. They only have an effect in NCTH!
+ CthConstantsAimDifficulty : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100
+ CthConstantsBaseDifficulty : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100
+
+ These modfiers affect the CTH of MILITIA. They only have an effect in NCTH!
+ CthConstantsAimDifficultyMilitia : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100
+ CthConstantsBaseDifficultyMilitia : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100
+
+ These modifiers affect the CTH of PLAYER mercs. They only have an effect in NCTH and up to game progress 30 and go down linearly from progress 0 to 30.
+ CthConstantsAimDifficultyPlayer : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100
+ CthConstantsBaseDifficultyPlayer : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100
-->
@@ -190,6 +199,10 @@
-100.0
-100.0
+ -100.0
+ -100.0
+ -100.0
+ -100.0
1
@@ -262,6 +275,10 @@
-30.0
-30.0
+ 20.0
+ 20.0
+ 20.0
+ 20.0
2
@@ -334,6 +351,10 @@
0.0
0.0
+ 10.0
+ 10.0
+ 10.0
+ 10.0
3
@@ -406,6 +427,10 @@
20.0
20.0
+ 0.0
+ 0.0
+ 0.0
+ 0.0
4
@@ -478,5 +503,9 @@
50.0
50.0
+ 0.0
+ 0.0
+ 0.0
+ 0.0
\ No newline at end of file