From e04428be19aeb5235defa3cbc5a9be5377b54f77 Mon Sep 17 00:00:00 2001 From: silversurfer Date: Thu, 20 Sep 2018 17:35:07 +0000 Subject: [PATCH] new CthConstantsBaseDifficulty and CthConstantsAimDifficulty parameters in DifficultySettings.xml that allow modification of CTH for militia and player mercs git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2445 4f8fa57e-7814-0410-bad4-adc449f26b7c --- .../TableData/DifficultySettings.xml | 33 +++++++++++++++++-- gamedir/Data/TableData/DifficultySettings.xml | 33 +++++++++++++++++-- 2 files changed, 62 insertions(+), 4 deletions(-) diff --git a/gamedir/Data-1.13/TableData/DifficultySettings.xml b/gamedir/Data-1.13/TableData/DifficultySettings.xml index f297f10c9..1f0ad1fff 100644 --- a/gamedir/Data-1.13/TableData/DifficultySettings.xml +++ b/gamedir/Data-1.13/TableData/DifficultySettings.xml @@ -114,8 +114,17 @@ {CTHConstants Settings} - CthConstantsAimDifficulty : min -1000.0, max 1000.0 - CthConstantsBaseDifficulty : These modifiers are applied based on game difficulty, and only affect the base CTH of ENEMY COMBATANTS. min -1000.0, max 1000.0 + These modifiers affect the CTH of ENEMY combatants. They only have an effect in NCTH! + CthConstantsAimDifficulty : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100 + CthConstantsBaseDifficulty : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100 + + These modfiers affect the CTH of MILITIA. They only have an effect in NCTH! + CthConstantsAimDifficultyMilitia : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100 + CthConstantsBaseDifficultyMilitia : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100 + + These modifiers affect the CTH of PLAYER mercs. They only have an effect in NCTH and up to game progress 30 and go down linearly from progress 0 to 30. + CthConstantsAimDifficultyPlayer : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100 + CthConstantsBaseDifficultyPlayer : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100 --> @@ -190,6 +199,10 @@ -100.0 -100.0 + -100.0 + -100.0 + -100.0 + -100.0 1 @@ -262,6 +275,10 @@ -30.0 -30.0 + 20.0 + 20.0 + 20.0 + 20.0 2 @@ -334,6 +351,10 @@ 0.0 0.0 + 10.0 + 10.0 + 10.0 + 10.0 3 @@ -406,6 +427,10 @@ 20.0 20.0 + 0.0 + 0.0 + 0.0 + 0.0 4 @@ -478,5 +503,9 @@ 50.0 50.0 + 0.0 + 0.0 + 0.0 + 0.0 \ No newline at end of file diff --git a/gamedir/Data/TableData/DifficultySettings.xml b/gamedir/Data/TableData/DifficultySettings.xml index f297f10c9..1f0ad1fff 100644 --- a/gamedir/Data/TableData/DifficultySettings.xml +++ b/gamedir/Data/TableData/DifficultySettings.xml @@ -114,8 +114,17 @@ {CTHConstants Settings} - CthConstantsAimDifficulty : min -1000.0, max 1000.0 - CthConstantsBaseDifficulty : These modifiers are applied based on game difficulty, and only affect the base CTH of ENEMY COMBATANTS. min -1000.0, max 1000.0 + These modifiers affect the CTH of ENEMY combatants. They only have an effect in NCTH! + CthConstantsAimDifficulty : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100 + CthConstantsBaseDifficulty : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100 + + These modfiers affect the CTH of MILITIA. They only have an effect in NCTH! + CthConstantsAimDifficultyMilitia : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100 + CthConstantsBaseDifficultyMilitia : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100 + + These modifiers affect the CTH of PLAYER mercs. They only have an effect in NCTH and up to game progress 30 and go down linearly from progress 0 to 30. + CthConstantsAimDifficultyPlayer : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100 + CthConstantsBaseDifficultyPlayer : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100 --> @@ -190,6 +199,10 @@ -100.0 -100.0 + -100.0 + -100.0 + -100.0 + -100.0 1 @@ -262,6 +275,10 @@ -30.0 -30.0 + 20.0 + 20.0 + 20.0 + 20.0 2 @@ -334,6 +351,10 @@ 0.0 0.0 + 10.0 + 10.0 + 10.0 + 10.0 3 @@ -406,6 +427,10 @@ 20.0 20.0 + 0.0 + 0.0 + 0.0 + 0.0 4 @@ -478,5 +503,9 @@ 50.0 50.0 + 0.0 + 0.0 + 0.0 + 0.0 \ No newline at end of file