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- New Feature: enemy assassins disguise as militia and can ambush player mercs
- Fix: invalid GridNo for mounting weapons git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5753 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -358,9 +358,9 @@ enum
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#define SOLDIER_DAMAGED_PANTS 0x00000100 //256 // Soldier's vest is damaged (and thus can't be taken off)
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#define SOLDIER_HEADSHOT 0x00000200 //512 // last hit received was a headshot (attack to the head, so knifes/punches also work)
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#define SOLDIER_POW 0x00000400 //1024 // we are a prisoner of war
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/*#define ENEMY_NET_4_LVL_3 0x00000800 //2048
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#define SOLDIER_ASSASSIN 0x00000800 //2048 // we are an enemy assassin, and thus we will behave very different from normal enemies
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#define ENEMY_NET_1_LVL_4 0x00001000 //4096
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/*#define ENEMY_NET_1_LVL_4 0x00001000 //4096
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#define ENEMY_NET_2_LVL_4 0x00002000 //8192
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#define ENEMY_NET_3_LVL_4 0x00004000 //16384
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#define ENEMY_NET_4_LVL_4 0x00008000 //32768
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@@ -1494,7 +1494,7 @@ public:
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// do we recognize someone else as a combatant?
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BOOLEAN RecognizeAsCombatant(UINT8 ubTargetID);
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// loose disguise, dress up in our natural state
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// loose covert property
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void LooseDisguise( void );
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// lose disguise or take off any clothes item and switch back to original clothes
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@@ -1506,6 +1506,9 @@ public:
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// Flugente: scuba gear
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BOOLEAN UsesScubaGear();
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// Flugente: are we an assassin?
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BOOLEAN IsAssassin();
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//////////////////////////////////////////////////////////////////////////////
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}; // SOLDIERTYPE;
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