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- New Feature: enemy assassins disguise as militia and can ambush player mercs
- Fix: invalid GridNo for mounting weapons git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5753 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+23
-19
@@ -614,26 +614,30 @@ void RenderRadarScreen( )
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}
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else
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{
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// If on roof, make darker....
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if ( pSoldier->pathing.bLevel > 0 )
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{
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usLineColor = Get16BPPColor( FROMRGB( 150, 150, 0 ) );
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}
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else
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{
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usLineColor = Get16BPPColor( gTacticalStatus.Team[ pSoldier->bTeam ].RadarColor );
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}
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// If on roof, make darker....
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if ( pSoldier->pathing.bLevel > 0 )
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{
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usLineColor = Get16BPPColor( FROMRGB( 150, 150, 0 ) );
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}
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else
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{
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usLineColor = Get16BPPColor( gTacticalStatus.Team[ pSoldier->bTeam ].RadarColor );
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}
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}
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}
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else
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{
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usLineColor = Get16BPPColor( gTacticalStatus.Team[ pSoldier->bTeam ].RadarColor );
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// Override civ team with red if hostile...
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if ( pSoldier->bTeam == CIV_TEAM && !pSoldier->aiData.bNeutral && ( pSoldier->bSide != gbPlayerNum ) )
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{
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// Override civ team with red if hostile...
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if ( pSoldier->bTeam == CIV_TEAM && !pSoldier->aiData.bNeutral && ( pSoldier->bSide != gbPlayerNum ) )
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{
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usLineColor = Get16BPPColor( FROMRGB( 255, 0, 0 ) );
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}
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}
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// Flugente: if we are a (still covert) enemy assassin, colour us like militia, so that the player wont notice us
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if ( pSoldier->bSoldierFlagMask & SOLDIER_ASSASSIN && pSoldier->bSoldierFlagMask & SOLDIER_COVERT_SOLDIER )
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usLineColor = Get16BPPColor( gTacticalStatus.Team[ MILITIA_TEAM ].RadarColor );
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// Render different color if an enemy and he's unconscious
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if ( pSoldier->bTeam != gbPlayerNum && pSoldier->stats.bLife < OKLIFE )
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@@ -641,11 +645,11 @@ void RenderRadarScreen( )
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usLineColor = Get16BPPColor( FROMRGB( 128, 128, 128 ) );
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}
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// If on roof, make darker....
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if ( pSoldier->bTeam == gbPlayerNum && pSoldier->pathing.bLevel > 0 )
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{
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usLineColor = Get16BPPColor( FROMRGB( 150, 150, 0 ) );
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}
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// If on roof, make darker....
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if ( pSoldier->bTeam == gbPlayerNum && pSoldier->pathing.bLevel > 0 )
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{
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usLineColor = Get16BPPColor( FROMRGB( 150, 150, 0 ) );
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}
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}
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RectangleDraw( TRUE, sXSoldRadar, sYSoldRadar, sXSoldRadar+1, sYSoldRadar+1, usLineColor, pDestBuf );
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