Enemy roles improvement:

- lowered ENEMYROLES_TURNSTOUNCOVER
- increased ENEMY_MEDICS_SEARCHRADIUS
- new option: ENEMY_MEDICS_WOUND_MINAMOUNT controls how serious a wound must be before a medic considers it worthy of attention
- new option: ENEMY_MEDICS_HEAL_SELF: medics can heal themselves
- new option: ENEMY_OFFICERS_SURRENDERSTRENGTHBONUS adds a team surrender strength bonus for officers
- tanks cannot become medics, and can't be treated by them either
- Menubutton for Role symbol toggle is red if off and green if on
- wounded soldiers seek medics, max range is ENEMY_MEDICS_SEARCHRADIUS / 2
- direct sight line between medic and target is no longer required

- if hostile civilians allied to the army are in sector, their surrender strength is added to the enemy team

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7080 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-03-17 21:27:19 +00:00
parent b1ebd3ea6a
commit e1b581e466
10 changed files with 285 additions and 63 deletions
+5 -2
View File
@@ -1478,15 +1478,18 @@ void LoadGameExternalOptions()
//################# Tactical Enemy Role Settings ##################
// Flugente: enemy roles
gGameExternalOptions.fEnemyRoles = iniReader.ReadBoolean("Tactical Enemy Role Settings", "ENEMYROLES", TRUE);
gGameExternalOptions.usTurnsToUncover = iniReader.ReadInteger("Tactical Enemy Role Settings", "ENEMYROLES_TURNSTOUNCOVER", 6, 0, 20);
gGameExternalOptions.usTurnsToUncover = iniReader.ReadInteger("Tactical Enemy Role Settings", "ENEMYROLES_TURNSTOUNCOVER", 4, 0, 20);
gGameExternalOptions.fEnemyMedics = iniReader.ReadBoolean("Tactical Enemy Role Settings", "ENEMY_MEDICS", TRUE);
gGameExternalOptions.dEnemyMedicMedKitDrainFactor = iniReader.ReadFloat ("Tactical Enemy Role Settings", "ENEMY_MEDICS_MEDKITDRAINFACTOR", 0.1f, 0.01f, 1.0f);
gGameExternalOptions.sEnemyMedicsSearchRadius = iniReader.ReadInteger("Tactical Enemy Role Settings", "ENEMY_MEDICS_SEARCHRADIUS", 20, 5, 60);
gGameExternalOptions.sEnemyMedicsSearchRadius = iniReader.ReadInteger("Tactical Enemy Role Settings", "ENEMY_MEDICS_SEARCHRADIUS", 40, 5, 60);
gGameExternalOptions.sEnemyMedicsWoundMinAmount = iniReader.ReadInteger("Tactical Enemy Role Settings", "ENEMY_MEDICS_WOUND_MINAMOUNT", 5000, 0, 50000);
gGameExternalOptions.fEnemyMedicsHealSelf = iniReader.ReadBoolean("Tactical Enemy Role Settings", "ENEMY_MEDICS_HEAL_SELF", TRUE);
gGameExternalOptions.fEnemyOfficers = iniReader.ReadBoolean("Tactical Enemy Role Settings", "ENEMY_OFFICERS", TRUE);
gGameExternalOptions.usEnemyOfficersPerTeamSize = iniReader.ReadInteger("Tactical Enemy Role Settings", "ENEMY_OFFICERS_REQUIREDTEAMSIZE", 10, 1, 64);
gGameExternalOptions.usEnemyOfficersMax = iniReader.ReadInteger("Tactical Enemy Role Settings", "ENEMY_OFFICERS_MAX", 4, 1, 10);
gGameExternalOptions.sEnemyOfficerSuppressionResistanceBonus = iniReader.ReadInteger("Tactical Enemy Role Settings", "ENEMY_OFFICERS_SUPPRESSION_RESISTANCE_BONUS", 10, 0, 50);
gGameExternalOptions.dEnemyOfficerMoraleModifier = iniReader.ReadFloat ("Tactical Enemy Role Settings", "ENEMY_OFFICERS_MORALE_MODIFIER", 0.1f, 0.00f, 1.0f);
gGameExternalOptions.dEnemyOfficerSurrenderStrengthBonus = iniReader.ReadFloat ("Tactical Enemy Role Settings", "ENEMY_OFFICERS_SURRENDERSTRENGTHBONUS", 0.1f, 0.00f, 1.0f);
//################# Tactical Cover System Settings ##################