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Enemy roles improvement:
- lowered ENEMYROLES_TURNSTOUNCOVER - increased ENEMY_MEDICS_SEARCHRADIUS - new option: ENEMY_MEDICS_WOUND_MINAMOUNT controls how serious a wound must be before a medic considers it worthy of attention - new option: ENEMY_MEDICS_HEAL_SELF: medics can heal themselves - new option: ENEMY_OFFICERS_SURRENDERSTRENGTHBONUS adds a team surrender strength bonus for officers - tanks cannot become medics, and can't be treated by them either - Menubutton for Role symbol toggle is red if off and green if on - wounded soldiers seek medics, max range is ENEMY_MEDICS_SEARCHRADIUS / 2 - direct sight line between medic and target is no longer required - if hostile civilians allied to the army are in sector, their surrender strength is added to the enemy team git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7080 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1351,11 +1351,14 @@ typedef struct
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BOOLEAN fEnemyMedics;
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FLOAT dEnemyMedicMedKitDrainFactor;
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INT16 sEnemyMedicsSearchRadius;
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INT32 sEnemyMedicsWoundMinAmount;
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BOOLEAN fEnemyMedicsHealSelf;
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BOOLEAN fEnemyOfficers;
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UINT16 usEnemyOfficersPerTeamSize;
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UINT16 usEnemyOfficersMax;
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INT8 sEnemyOfficerSuppressionResistanceBonus;
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FLOAT dEnemyOfficerMoraleModifier;
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FLOAT dEnemyOfficerSurrenderStrengthBonus;
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// Sandro: Alternative weapon holding (rifles fired from hip / pistols fired one-handed)
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