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Enemy roles improvement:
- lowered ENEMYROLES_TURNSTOUNCOVER - increased ENEMY_MEDICS_SEARCHRADIUS - new option: ENEMY_MEDICS_WOUND_MINAMOUNT controls how serious a wound must be before a medic considers it worthy of attention - new option: ENEMY_MEDICS_HEAL_SELF: medics can heal themselves - new option: ENEMY_OFFICERS_SURRENDERSTRENGTHBONUS adds a team surrender strength bonus for officers - tanks cannot become medics, and can't be treated by them either - Menubutton for Role symbol toggle is red if off and green if on - wounded soldiers seek medics, max range is ENEMY_MEDICS_SEARCHRADIUS / 2 - direct sight line between medic and target is no longer required - if hostile civilians allied to the army are in sector, their surrender strength is added to the enemy team git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7080 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -10265,6 +10265,26 @@ void PrisonerSurrenderMessageBoxCallBack( UINT8 ubExitValue )
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}
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}
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// hostile civs
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firstid = gTacticalStatus.Team[ CIV_TEAM ].bFirstID;
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lastid = gTacticalStatus.Team[ CIV_TEAM ].bLastID;
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for ( uiCnt = firstid, pSoldier = MercPtrs[ uiCnt ]; uiCnt <= lastid; ++uiCnt, ++pSoldier)
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{
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if( pSoldier->bActive && ( pSoldier->sSectorX == gWorldSectorX ) && ( pSoldier->sSectorY == gWorldSectorY ) && ( pSoldier->bSectorZ == gbWorldSectorZ) )
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{
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// if a civilian is not neutral and on the enemy side, add his strength to the team
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if ( !pSoldier->aiData.bNeutral && pSoldier->bSide == 1 )
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enemysidestrength += pSoldier->GetSurrenderStrength();
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}
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}
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// enemy team gets a bonus if it has officers around
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BOOL officertype = OFFICER_NONE;
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if ( HighestEnemyOfficersInSector( officertype ) )
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{
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enemysidestrength = enemysidestrength * (1.0f + gGameExternalOptions.dEnemyOfficerSurrenderStrengthBonus * officertype);
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}
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// print out values
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if ( gGameExternalOptions.fDisplaySurrenderSValues )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, New113Message[MSG113_SURRENDER_VALUES], playersidestrength, gGameExternalOptions.fSurrenderMultiplier * enemysidestrength );
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