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Enemy roles improvement:
- lowered ENEMYROLES_TURNSTOUNCOVER - increased ENEMY_MEDICS_SEARCHRADIUS - new option: ENEMY_MEDICS_WOUND_MINAMOUNT controls how serious a wound must be before a medic considers it worthy of attention - new option: ENEMY_MEDICS_HEAL_SELF: medics can heal themselves - new option: ENEMY_OFFICERS_SURRENDERSTRENGTHBONUS adds a team surrender strength bonus for officers - tanks cannot become medics, and can't be treated by them either - Menubutton for Role symbol toggle is red if off and green if on - wounded soldiers seek medics, max range is ENEMY_MEDICS_SEARCHRADIUS / 2 - direct sight line between medic and target is no longer required - if hostile civilians allied to the army are in sector, their surrender strength is added to the enemy team git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7080 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7824,7 +7824,7 @@ void HandleTacticalCoverMenu( void )
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gzUserDefinedButtonColor[0] = 0;
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gzUserDefinedButtonColor[1] = FONT_MCOLOR_LTYELLOW;
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gzUserDefinedButtonColor[2] = FONT_MCOLOR_LTYELLOW;
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gzUserDefinedButtonColor[4] = FONT_LTRED;
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gzUserDefinedButtonColor[4] = gDisplayEnemyRoles ? FONT_MCOLOR_LTGREEN : FONT_LTRED;
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gzUserDefinedButtonColor[8] = FONT_ORANGE;
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gzUserDefinedButtonColor[9] = FONT_ORANGE;
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gzUserDefinedButtonColor[10] = FONT_ORANGE;
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