Enemy roles improvement:

- lowered ENEMYROLES_TURNSTOUNCOVER
- increased ENEMY_MEDICS_SEARCHRADIUS
- new option: ENEMY_MEDICS_WOUND_MINAMOUNT controls how serious a wound must be before a medic considers it worthy of attention
- new option: ENEMY_MEDICS_HEAL_SELF: medics can heal themselves
- new option: ENEMY_OFFICERS_SURRENDERSTRENGTHBONUS adds a team surrender strength bonus for officers
- tanks cannot become medics, and can't be treated by them either
- Menubutton for Role symbol toggle is red if off and green if on
- wounded soldiers seek medics, max range is ENEMY_MEDICS_SEARCHRADIUS / 2
- direct sight line between medic and target is no longer required

- if hostile civilians allied to the army are in sector, their surrender strength is added to the enemy team

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7080 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-03-17 21:27:19 +00:00
parent b1ebd3ea6a
commit e1b581e466
10 changed files with 285 additions and 63 deletions
+1 -1
View File
@@ -7824,7 +7824,7 @@ void HandleTacticalCoverMenu( void )
gzUserDefinedButtonColor[0] = 0;
gzUserDefinedButtonColor[1] = FONT_MCOLOR_LTYELLOW;
gzUserDefinedButtonColor[2] = FONT_MCOLOR_LTYELLOW;
gzUserDefinedButtonColor[4] = FONT_LTRED;
gzUserDefinedButtonColor[4] = gDisplayEnemyRoles ? FONT_MCOLOR_LTGREEN : FONT_LTRED;
gzUserDefinedButtonColor[8] = FONT_ORANGE;
gzUserDefinedButtonColor[9] = FONT_ORANGE;
gzUserDefinedButtonColor[10] = FONT_ORANGE;