Message strings added to language files.

This commit is contained in:
Greysa
2026-05-23 21:22:28 +03:00
committed by Asdow
parent ead2932316
commit e1c8bee1d1
10 changed files with 54 additions and 20 deletions
+5
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@@ -2361,6 +2361,11 @@ CHAR16 Message[][STRING_LENGTH] =
L"没有能够训练的民兵。", //L"No militia that can be drilled present.",
L"%s 已经完全的探索了 %s。", //L"%s has fully explored %s."
// The first %s is a merc name and the second %s is an item name
L"%s unjammed %s.",
L"%s failed to unjam %s.",
L"%s does not have enough APs to unjam %s."
};
// the country and its noun in the game
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@@ -2360,6 +2360,11 @@ CHAR16 Message[][STRING_LENGTH] =
L"No militia that can be drilled present.",
L"%s has fully explored %s.", // TODO.Translate
// The first %s is a merc name and the second %s is an item name
L"%s unjammed %s.",
L"%s failed to unjam %s.",
L"%s does not have enough APs to unjam %s."
};
// the country and its noun in the game
+5
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@@ -2361,6 +2361,11 @@ CHAR16 Message[][STRING_LENGTH] =
L"No militia that can be drilled present.",
L"%s has fully explored %s.",
// The first %s is a merc name and the second %s is an item name
L"%s unjammed %s.",
L"%s failed to unjam %s.",
L"%s does not have enough APs to unjam %s."
};
// the country and its noun in the game
+5
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@@ -2369,6 +2369,11 @@ CHAR16 Message[][STRING_LENGTH] =
L"No militia that can be drilled present.",
L"%s has fully explored %s.", // TODO.Translate
// The first %s is a merc name and the second %s is an item name
L"%s unjammed %s.",
L"%s failed to unjam %s.",
L"%s does not have enough APs to unjam %s."
};
// the country and its noun in the game // TODO.Translate
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@@ -2403,6 +2403,11 @@ CHAR16 Message[][STRING_LENGTH] =
L"No militia that can be drilled present.",
L"%s hat %s vollständig erkundet.",
// The first %s is a merc name and the second %s is an item name
L"%s unjammed %s.",
L"%s failed to unjam %s.",
L"%s does not have enough APs to unjam %s."
};
// the country and its noun in the game
+5
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@@ -2355,6 +2355,11 @@ CHAR16 Message[][STRING_LENGTH] =
L"No militia that can be drilled present.",
L"%s has fully explored %s.", // TODO.Translate
// The first %s is a merc name and the second %s is an item name
L"%s unjammed %s.",
L"%s failed to unjam %s.",
L"%s does not have enough APs to unjam %s."
};
// the country and its noun in the game
+5
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@@ -2367,6 +2367,11 @@ CHAR16 Message[][STRING_LENGTH] =
L"No militia that can be drilled present.",
L"%s has fully explored %s.", // TODO.Translate
// The first %s is a merc name and the second %s is an item name
L"%s unjammed %s.",
L"%s failed to unjam %s.",
L"%s does not have enough APs to unjam %s."
};
// the country and its noun in the game
+5
View File
@@ -2361,6 +2361,11 @@ CHAR16 Message[][STRING_LENGTH] =
L"No militia that can be drilled present.",
L"%s has fully explored %s.", // TODO.Translate
// The first %s is a merc name and the second %s is an item name
L"%s unjammed %s.",
L"%s failed to unjam %s.",
L"%s does not have enough APs to unjam %s."
};
// the country and its noun in the game
+4
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@@ -612,6 +612,10 @@ enum
STR_ASSIGNMENT_EXPLORATION_DONE,
STR_UNJAMMED,
STR_FAILED_UNJAM,
STR_NO_AP_NO_UNJAM,
TEXT_NUM_STR_MESSAGE,
};