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Message strings added to language files.
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@@ -2361,6 +2361,11 @@ CHAR16 Message[][STRING_LENGTH] =
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L"没有能够训练的民兵。", //L"No militia that can be drilled present.",
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L"%s 已经完全的探索了 %s。", //L"%s has fully explored %s."
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// The first %s is a merc name and the second %s is an item name
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L"%s unjammed %s.",
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L"%s failed to unjam %s.",
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L"%s does not have enough APs to unjam %s."
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};
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// the country and its noun in the game
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@@ -2360,6 +2360,11 @@ CHAR16 Message[][STRING_LENGTH] =
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L"No militia that can be drilled present.",
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L"%s has fully explored %s.", // TODO.Translate
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// The first %s is a merc name and the second %s is an item name
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L"%s unjammed %s.",
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L"%s failed to unjam %s.",
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L"%s does not have enough APs to unjam %s."
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};
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// the country and its noun in the game
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@@ -2361,6 +2361,11 @@ CHAR16 Message[][STRING_LENGTH] =
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L"No militia that can be drilled present.",
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L"%s has fully explored %s.",
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// The first %s is a merc name and the second %s is an item name
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L"%s unjammed %s.",
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L"%s failed to unjam %s.",
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L"%s does not have enough APs to unjam %s."
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};
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// the country and its noun in the game
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@@ -2369,6 +2369,11 @@ CHAR16 Message[][STRING_LENGTH] =
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L"No militia that can be drilled present.",
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L"%s has fully explored %s.", // TODO.Translate
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// The first %s is a merc name and the second %s is an item name
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L"%s unjammed %s.",
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L"%s failed to unjam %s.",
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L"%s does not have enough APs to unjam %s."
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};
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// the country and its noun in the game // TODO.Translate
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@@ -2403,6 +2403,11 @@ CHAR16 Message[][STRING_LENGTH] =
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L"No militia that can be drilled present.",
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L"%s hat %s vollständig erkundet.",
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// The first %s is a merc name and the second %s is an item name
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L"%s unjammed %s.",
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L"%s failed to unjam %s.",
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L"%s does not have enough APs to unjam %s."
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};
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// the country and its noun in the game
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@@ -2355,6 +2355,11 @@ CHAR16 Message[][STRING_LENGTH] =
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L"No militia that can be drilled present.",
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L"%s has fully explored %s.", // TODO.Translate
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// The first %s is a merc name and the second %s is an item name
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L"%s unjammed %s.",
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L"%s failed to unjam %s.",
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L"%s does not have enough APs to unjam %s."
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};
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// the country and its noun in the game
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@@ -2367,6 +2367,11 @@ CHAR16 Message[][STRING_LENGTH] =
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L"No militia that can be drilled present.",
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L"%s has fully explored %s.", // TODO.Translate
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// The first %s is a merc name and the second %s is an item name
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L"%s unjammed %s.",
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L"%s failed to unjam %s.",
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L"%s does not have enough APs to unjam %s."
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};
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// the country and its noun in the game
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@@ -2361,6 +2361,11 @@ CHAR16 Message[][STRING_LENGTH] =
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L"No militia that can be drilled present.",
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L"%s has fully explored %s.", // TODO.Translate
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// The first %s is a merc name and the second %s is an item name
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L"%s unjammed %s.",
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L"%s failed to unjam %s.",
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L"%s does not have enough APs to unjam %s."
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};
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// the country and its noun in the game
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@@ -612,6 +612,10 @@ enum
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STR_ASSIGNMENT_EXPLORATION_DONE,
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STR_UNJAMMED,
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STR_FAILED_UNJAM,
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STR_NO_AP_NO_UNJAM,
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TEXT_NUM_STR_MESSAGE,
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};
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