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- sam sites externalization
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@612 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -413,8 +413,8 @@ POINT pTownPoints[13];/*={
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};
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*/
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INT16 gpSamSectorX[] = { SAM_1_X, SAM_2_X, SAM_3_X, SAM_4_X };
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INT16 gpSamSectorY[] = { SAM_1_Y, SAM_2_Y, SAM_3_Y, SAM_4_Y };
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INT16 gpSamSectorX[ MAX_NUMBER_OF_SAMS ];// = { SAM_1_X, SAM_2_X, SAM_3_X, SAM_4_X };
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INT16 gpSamSectorY[ MAX_NUMBER_OF_SAMS ];// = { SAM_1_Y, SAM_2_Y, SAM_3_Y, SAM_4_Y };
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// WANNE 2 (reinitialization in "DrawMap()")
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@@ -7064,15 +7064,16 @@ void HideExistenceOfUndergroundMapSector( UINT8 ubSectorX, UINT8 ubSectorY )
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void InitMapSecrets( void )
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{
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UINT8 ubSamIndex;
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//UINT8 ubSamIndex;
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fFoundTixa = FALSE;
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fFoundOrta = FALSE;
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for( ubSamIndex = 0; ubSamIndex < NUMBER_OF_SAMS; ubSamIndex++ )
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{
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fSamSiteFound[ ubSamIndex ] = FALSE;
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}
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// Lesh: commented out for reason: now samsites.xml control sam hidden status
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//for( ubSamIndex = 0; ubSamIndex < NUMBER_OF_SAMS; ubSamIndex++ )
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//{
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// fSamSiteFound[ ubSamIndex ] = FALSE;
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//}
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}
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