Fix: possible underflow in UB code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8605 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-08-28 20:44:16 +00:00
parent 5d04583e13
commit e205697804
12 changed files with 171 additions and 247 deletions
+4 -4
View File
@@ -36,9 +36,9 @@ typedef struct
*/
extern BOOLEAN gfFirstTimeInGameHeliCrash;
INT8 RandomProfileIdFromNewMercsOnPlayerTeam();
INT8 RandomSoldierIdFromNewMercsOnPlayerTeam();
INT8 GetNumSoldierIdAndProfileIdOfTheNewMercsOnPlayerTeam( UINT8 *pSoldierIdArray, UINT8 *pProfileIdArray );
INT16 RandomProfileIdFromNewMercsOnPlayerTeam();
INT16 RandomSoldierIdFromNewMercsOnPlayerTeam();
UINT8 GetNumSoldierIdAndProfileIdOfTheNewMercsOnPlayerTeam( UINT8 *pSoldierIdArray, UINT8 *pProfileIdArray );
BOOLEAN IsSoldierQualifiedMerc( SOLDIERTYPE *pSoldier );
BOOLEAN IsSoldierQualifiedInitialHireMerc( SOLDIERTYPE *pSoldier );
BOOLEAN IsSoldierQualifiedMercForSeeingPowerGenFan( SOLDIERTYPE *pSoldier );
@@ -47,7 +47,7 @@ BOOLEAN SayQuoteFromAllNewHiredMercButDoGastonLast( UINT8 ubProfile, UINT32 uiQu
//Pass in an array of size NUM_MERCS_WITH_NEW_QUOTES, array will be filled with
//random soldier IDs of the qualified mercs
INT8 RandomArrayOfQualifiedMercs( UINT8 *pRandomSoldierIdArray );
UINT8 RandomArrayOfQualifiedMercs( UINT8 *pRandomSoldierIdArray );
extern UINT8 Get3RandomQualifiedMercs( UINT8 *pSoldierId1, UINT8 *pSoldierId2, UINT8 *pSoldierId3 );