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Creature Externalization (by Buggler)
- externalized creature feeding sector CREPITUS_FEEDING_SECTOR to Mod_Settings.xml - added more comments to CreaturePlacements.xml git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1909 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -121,7 +121,7 @@ ADD_RAT_SECTOR_Y = 7
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ADD_RAT_SECTOR_Z = 0
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ADD_RAT_SECTOR_Z = 0
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[San Mona]
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[San Mona]
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;some rooms in the porn shop and Hans' location (I think this is before moving)
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;some rooms in the porn shop and Hans' location before moving
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PORN_SHOP_ROOM_HANS = 49
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PORN_SHOP_ROOM_HANS = 49
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HANS_POSTION = 13523
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HANS_POSTION = 13523
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PORN_SHOP_ROOM_BRENDA = 47
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PORN_SHOP_ROOM_BRENDA = 47
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@@ -255,4 +255,10 @@ CREATURE_MEANWHILE_CUTSCENE = TRUE
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;victory celebration stuff
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;victory celebration stuff
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VICTORY_SECTOR_X = 3
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VICTORY_SECTOR_X = 3
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VICTORY_SECTOR_Y = 16
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VICTORY_SECTOR_Y = 16
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VICTORY_POSITION = 5687
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VICTORY_POSITION = 5687
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[Creatures]
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;Crepitus feeding sector. Will initiate creature quest if not started upon entering sector
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CREPITUS_FEEDING_SECTOR_X = 9
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CREPITUS_FEEDING_SECTOR_Y = 10
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CREPITUS_FEEDING_SECTOR_Z = 2
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@@ -3,7 +3,8 @@ This file defines creatures placement & composition for SCI-FI MODE, when ENABLE
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Fields index:
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Fields index:
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Placement
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Placement
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Index - it is UNIQUE number for possible creature site. Max 10.
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Index - UNIQUE number for creature site. Max 10 possible sites; only 1 will be randomly
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activated based on 'Infectible' status, mine control and not attacking its headminer.
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ATTACKSOURCE - sector where creature surfaces to attack town.
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ATTACKSOURCE - sector where creature surfaces to attack town.
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Its associated B1 underground sector MUST be defined as a habitat/queen sector.
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Its associated B1 underground sector MUST be defined as a habitat/queen sector.
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@@ -11,17 +12,19 @@ Placement
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ALTERNATEMAP - sector using alternate map when creature quest is initiated.
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ALTERNATEMAP - sector using alternate map when creature quest is initiated.
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WARPTOSECTOR - warp destination on tactical screen exit after creature quest completion.
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WARPTOSECTOR - warp destination on tactical screen exit after creature quest completion.
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Works only when in habitat/queen sector and SectorZ >= 2.
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QUEENSECTOR - come to Mama!
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QUEENSECTOR - come to Mama!
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HABITATSECTOR - linked underground sectors where creatures will be guests. Max 50 per site.
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HABITATSECTOR - linked underground sectors where creatures will be guests. Max 255 per site.
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For dungeon crawling, dead-ends can be set; spawning will take time to fill though.
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Composition
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Composition
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CompIndex - Max 30. The 6 percentage tags MUST add up to 100.
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CompIndex - Max 50 compositions. The 6 percentage tags MUST add up to 100.
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MaxPopulation - limited by MAX_NUMBER_CREATURES_IN_TACTICAL in Ja2_Options.ini
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MaxPopulation - limited by MAX_NUMBER_CREATURES_IN_TACTICAL in Ja2_Options.ini
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Default Composition.
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Default Vanilla Composition.
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0 - QUEEN_LAIR, where the queen lives. Highly protected.
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0 - QUEEN_LAIR, where the queen lives. Highly protected.
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Reserved for QUEENSECTOR. HABITATSECTOR using Composition '0' will be ignored.
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Reserved for QUEENSECTOR. HABITATSECTOR using Composition '0' will be ignored.
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1 - LAIR, part of the queen's lair; lots of babies and defending mothers
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1 - LAIR, part of the queen's lair; lots of babies and defending mothers
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@@ -32,14 +35,18 @@ Composition
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6 - MINE_EXIT, the area that creatures can initiate town attacks if lots of monsters.
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6 - MINE_EXIT, the area that creatures can initiate town attacks if lots of monsters.
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NOTE:
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NOTE:
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Quest initialized by InitCreatureQuest in StrategicTownLoyalty.lua script.
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Quest initialized by 'CheckConditionsForTriggeringCreatureQuest' in StrategicTownLoyalty.lua script OR
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All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderground.lua script.
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CREPITUS_FEEDING_SECTOR in Mod_Settings.ini
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Index sequence MUST be the same order as the 'Infectible' sequence at 'InitializeMines' in initmines.lua.
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All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList'.
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Non-linked sites can only be initialized at ' PopulateSectors' in initunderground.lua script on game start.
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Creatures will obediently stay in sector like the underground enemies.
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-->
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-->
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<CREATURE_INFO>
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<CREATURE_INFO>
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<PLACEMENT_LIST>
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<PLACEMENT_LIST>
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<PLACEMENT>
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<PLACEMENT>
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<!-- Drassen -->
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<Index>1</Index>
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<Index>1</Index>
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<!-- Drassen -->
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<ATTACKSOURCE>
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<ATTACKSOURCE>
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<SectorGrid>D13</SectorGrid>
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<SectorGrid>D13</SectorGrid>
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<GridNo>20703</GridNo>
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<GridNo>20703</GridNo>
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@@ -91,8 +98,8 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
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</CREATURESECTOR>
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</CREATURESECTOR>
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</PLACEMENT>
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</PLACEMENT>
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<PLACEMENT>
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<PLACEMENT>
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<!-- Alma -->
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<Index>2</Index>
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<Index>2</Index>
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<!-- Alma -->
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<ATTACKSOURCE>
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<ATTACKSOURCE>
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<SectorGrid>I14</SectorGrid>
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<SectorGrid>I14</SectorGrid>
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<GridNo>9726</GridNo>
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<GridNo>9726</GridNo>
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@@ -139,8 +146,8 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
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</CREATURESECTOR>
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</CREATURESECTOR>
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</PLACEMENT>
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</PLACEMENT>
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<PLACEMENT>
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<PLACEMENT>
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<!-- Cambria -->
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<Index>3</Index>
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<Index>3</Index>
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<!-- Cambria -->
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<ATTACKSOURCE>
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<ATTACKSOURCE>
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<SectorGrid>H8</SectorGrid>
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<SectorGrid>H8</SectorGrid>
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<GridNo>13005</GridNo>
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<GridNo>13005</GridNo>
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@@ -192,8 +199,8 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
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</CREATURESECTOR>
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</CREATURESECTOR>
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</PLACEMENT>
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</PLACEMENT>
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<PLACEMENT>
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<PLACEMENT>
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<!-- Grumm -->
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<Index>4</Index>
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<Index>4</Index>
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<!-- Grumm -->
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<ATTACKSOURCE>
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<ATTACKSOURCE>
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<SectorGrid>H3</SectorGrid>
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<SectorGrid>H3</SectorGrid>
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<GridNo>10303</GridNo>
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<GridNo>10303</GridNo>
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@@ -247,6 +254,7 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
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</PLACEMENT_LIST>
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</PLACEMENT_LIST>
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<COMPOSITION_LIST>
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<COMPOSITION_LIST>
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<COMPOSITION>
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<COMPOSITION>
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<!-- Queen Lair -->
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<CompIndex>0</CompIndex>
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<CompIndex>0</CompIndex>
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<LarvaePercent>20</LarvaePercent>
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<LarvaePercent>20</LarvaePercent>
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<InfantPercent>40</InfantPercent>
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<InfantPercent>40</InfantPercent>
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@@ -257,6 +265,7 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
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<MaxPopulation>32</MaxPopulation>
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<MaxPopulation>32</MaxPopulation>
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</COMPOSITION>
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</COMPOSITION>
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<COMPOSITION>
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<COMPOSITION>
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<!-- Lair -->
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<CompIndex>1</CompIndex>
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<CompIndex>1</CompIndex>
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<LarvaePercent>15</LarvaePercent>
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<LarvaePercent>15</LarvaePercent>
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<InfantPercent>35</InfantPercent>
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<InfantPercent>35</InfantPercent>
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@@ -267,6 +276,7 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
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<MaxPopulation>18</MaxPopulation>
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<MaxPopulation>18</MaxPopulation>
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</COMPOSITION>
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</COMPOSITION>
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<COMPOSITION>
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<COMPOSITION>
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<!-- Lair Entrance -->
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<CompIndex>2</CompIndex>
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<CompIndex>2</CompIndex>
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<LarvaePercent>0</LarvaePercent>
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<LarvaePercent>0</LarvaePercent>
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<InfantPercent>15</InfantPercent>
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<InfantPercent>15</InfantPercent>
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@@ -277,6 +287,7 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
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<MaxPopulation>15</MaxPopulation>
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<MaxPopulation>15</MaxPopulation>
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</COMPOSITION>
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</COMPOSITION>
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<COMPOSITION>
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<COMPOSITION>
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<!-- Inner MIne -->
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<CompIndex>3</CompIndex>
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<CompIndex>3</CompIndex>
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<LarvaePercent>0</LarvaePercent>
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<LarvaePercent>0</LarvaePercent>
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<InfantPercent>0</InfantPercent>
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<InfantPercent>0</InfantPercent>
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@@ -287,6 +298,7 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
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<MaxPopulation>12</MaxPopulation>
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<MaxPopulation>12</MaxPopulation>
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</COMPOSITION>
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</COMPOSITION>
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<COMPOSITION>
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<COMPOSITION>
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<!-- Outer Mine -->
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<CompIndex>4</CompIndex>
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<CompIndex>4</CompIndex>
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<LarvaePercent>0</LarvaePercent>
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<LarvaePercent>0</LarvaePercent>
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<InfantPercent>0</InfantPercent>
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<InfantPercent>0</InfantPercent>
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@@ -297,6 +309,7 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
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<MaxPopulation>10</MaxPopulation>
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<MaxPopulation>10</MaxPopulation>
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</COMPOSITION>
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</COMPOSITION>
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<COMPOSITION>
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<COMPOSITION>
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<!-- Feeding Grounds -->
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<CompIndex>5</CompIndex>
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<CompIndex>5</CompIndex>
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<LarvaePercent>0</LarvaePercent>
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<LarvaePercent>0</LarvaePercent>
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<InfantPercent>0</InfantPercent>
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<InfantPercent>0</InfantPercent>
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@@ -307,6 +320,7 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
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<MaxPopulation>15</MaxPopulation>
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<MaxPopulation>15</MaxPopulation>
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</COMPOSITION>
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</COMPOSITION>
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<COMPOSITION>
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<COMPOSITION>
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<!-- Mine Exit -->
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<CompIndex>6</CompIndex>
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<CompIndex>6</CompIndex>
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<LarvaePercent>0</LarvaePercent>
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<LarvaePercent>0</LarvaePercent>
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<InfantPercent>0</InfantPercent>
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<InfantPercent>0</InfantPercent>
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@@ -121,7 +121,7 @@ ADD_RAT_SECTOR_Y = 7
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ADD_RAT_SECTOR_Z = 0
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ADD_RAT_SECTOR_Z = 0
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[San Mona]
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[San Mona]
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;some rooms in the porn shop and Hans' location (I think this is before moving)
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;some rooms in the porn shop and Hans' location before moving
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PORN_SHOP_ROOM_HANS = 49
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PORN_SHOP_ROOM_HANS = 49
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HANS_POSTION = 13523
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HANS_POSTION = 13523
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PORN_SHOP_ROOM_BRENDA = 47
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PORN_SHOP_ROOM_BRENDA = 47
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@@ -255,4 +255,10 @@ CREATURE_MEANWHILE_CUTSCENE = TRUE
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;victory celebration stuff
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;victory celebration stuff
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VICTORY_SECTOR_X = 3
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VICTORY_SECTOR_X = 3
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VICTORY_SECTOR_Y = 16
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VICTORY_SECTOR_Y = 16
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VICTORY_POSITION = 5687
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VICTORY_POSITION = 5687
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[Creatures]
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;Crepitus feeding sector. Will initiate creature quest if not started upon entering sector
|
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CREPITUS_FEEDING_SECTOR_X = 9
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CREPITUS_FEEDING_SECTOR_Y = 10
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CREPITUS_FEEDING_SECTOR_Z = 2
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@@ -3,7 +3,8 @@ This file defines creatures placement & composition for SCI-FI MODE, when ENABLE
|
|||||||
|
|
||||||
Fields index:
|
Fields index:
|
||||||
Placement
|
Placement
|
||||||
Index - it is UNIQUE number for possible creature site. Max 10.
|
Index - UNIQUE number for creature site. Max 10 possible sites; only 1 will be randomly
|
||||||
|
activated based on 'Infectible' status, mine control and not attacking its headminer.
|
||||||
|
|
||||||
ATTACKSOURCE - sector where creature surfaces to attack town.
|
ATTACKSOURCE - sector where creature surfaces to attack town.
|
||||||
Its associated B1 underground sector MUST be defined as a habitat/queen sector.
|
Its associated B1 underground sector MUST be defined as a habitat/queen sector.
|
||||||
@@ -11,17 +12,19 @@ Placement
|
|||||||
ALTERNATEMAP - sector using alternate map when creature quest is initiated.
|
ALTERNATEMAP - sector using alternate map when creature quest is initiated.
|
||||||
|
|
||||||
WARPTOSECTOR - warp destination on tactical screen exit after creature quest completion.
|
WARPTOSECTOR - warp destination on tactical screen exit after creature quest completion.
|
||||||
|
Works only when in habitat/queen sector and SectorZ >= 2.
|
||||||
|
|
||||||
QUEENSECTOR - come to Mama!
|
QUEENSECTOR - come to Mama!
|
||||||
|
|
||||||
HABITATSECTOR - linked underground sectors where creatures will be guests. Max 50 per site.
|
HABITATSECTOR - linked underground sectors where creatures will be guests. Max 255 per site.
|
||||||
|
For dungeon crawling, dead-ends can be set; spawning will take time to fill though.
|
||||||
|
|
||||||
Composition
|
Composition
|
||||||
CompIndex - Max 30. The 6 percentage tags MUST add up to 100.
|
CompIndex - Max 50 compositions. The 6 percentage tags MUST add up to 100.
|
||||||
|
|
||||||
MaxPopulation - limited by MAX_NUMBER_CREATURES_IN_TACTICAL in Ja2_Options.ini
|
MaxPopulation - limited by MAX_NUMBER_CREATURES_IN_TACTICAL in Ja2_Options.ini
|
||||||
|
|
||||||
Default Composition.
|
Default Vanilla Composition.
|
||||||
0 - QUEEN_LAIR, where the queen lives. Highly protected.
|
0 - QUEEN_LAIR, where the queen lives. Highly protected.
|
||||||
Reserved for QUEENSECTOR. HABITATSECTOR using Composition '0' will be ignored.
|
Reserved for QUEENSECTOR. HABITATSECTOR using Composition '0' will be ignored.
|
||||||
1 - LAIR, part of the queen's lair; lots of babies and defending mothers
|
1 - LAIR, part of the queen's lair; lots of babies and defending mothers
|
||||||
@@ -32,14 +35,18 @@ Composition
|
|||||||
6 - MINE_EXIT, the area that creatures can initiate town attacks if lots of monsters.
|
6 - MINE_EXIT, the area that creatures can initiate town attacks if lots of monsters.
|
||||||
|
|
||||||
NOTE:
|
NOTE:
|
||||||
Quest initialized by InitCreatureQuest in StrategicTownLoyalty.lua script.
|
Quest initialized by 'CheckConditionsForTriggeringCreatureQuest' in StrategicTownLoyalty.lua script OR
|
||||||
All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderground.lua script.
|
CREPITUS_FEEDING_SECTOR in Mod_Settings.ini
|
||||||
|
Index sequence MUST be the same order as the 'Infectible' sequence at 'InitializeMines' in initmines.lua.
|
||||||
|
All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList'.
|
||||||
|
Non-linked sites can only be initialized at ' PopulateSectors' in initunderground.lua script on game start.
|
||||||
|
Creatures will obediently stay in sector like the underground enemies.
|
||||||
-->
|
-->
|
||||||
<CREATURE_INFO>
|
<CREATURE_INFO>
|
||||||
<PLACEMENT_LIST>
|
<PLACEMENT_LIST>
|
||||||
<PLACEMENT>
|
<PLACEMENT>
|
||||||
|
<!-- Drassen -->
|
||||||
<Index>1</Index>
|
<Index>1</Index>
|
||||||
<!-- Drassen -->
|
|
||||||
<ATTACKSOURCE>
|
<ATTACKSOURCE>
|
||||||
<SectorGrid>D13</SectorGrid>
|
<SectorGrid>D13</SectorGrid>
|
||||||
<GridNo>20703</GridNo>
|
<GridNo>20703</GridNo>
|
||||||
@@ -91,8 +98,8 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
|
|||||||
</CREATURESECTOR>
|
</CREATURESECTOR>
|
||||||
</PLACEMENT>
|
</PLACEMENT>
|
||||||
<PLACEMENT>
|
<PLACEMENT>
|
||||||
|
<!-- Alma -->
|
||||||
<Index>2</Index>
|
<Index>2</Index>
|
||||||
<!-- Alma -->
|
|
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<ATTACKSOURCE>
|
<ATTACKSOURCE>
|
||||||
<SectorGrid>I14</SectorGrid>
|
<SectorGrid>I14</SectorGrid>
|
||||||
<GridNo>9726</GridNo>
|
<GridNo>9726</GridNo>
|
||||||
@@ -139,8 +146,8 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
|
|||||||
</CREATURESECTOR>
|
</CREATURESECTOR>
|
||||||
</PLACEMENT>
|
</PLACEMENT>
|
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<PLACEMENT>
|
<PLACEMENT>
|
||||||
|
<!-- Cambria -->
|
||||||
<Index>3</Index>
|
<Index>3</Index>
|
||||||
<!-- Cambria -->
|
|
||||||
<ATTACKSOURCE>
|
<ATTACKSOURCE>
|
||||||
<SectorGrid>H8</SectorGrid>
|
<SectorGrid>H8</SectorGrid>
|
||||||
<GridNo>13005</GridNo>
|
<GridNo>13005</GridNo>
|
||||||
@@ -192,8 +199,8 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
|
|||||||
</CREATURESECTOR>
|
</CREATURESECTOR>
|
||||||
</PLACEMENT>
|
</PLACEMENT>
|
||||||
<PLACEMENT>
|
<PLACEMENT>
|
||||||
|
<!-- Grumm -->
|
||||||
<Index>4</Index>
|
<Index>4</Index>
|
||||||
<!-- Grumm -->
|
|
||||||
<ATTACKSOURCE>
|
<ATTACKSOURCE>
|
||||||
<SectorGrid>H3</SectorGrid>
|
<SectorGrid>H3</SectorGrid>
|
||||||
<GridNo>10303</GridNo>
|
<GridNo>10303</GridNo>
|
||||||
@@ -247,6 +254,7 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
|
|||||||
</PLACEMENT_LIST>
|
</PLACEMENT_LIST>
|
||||||
<COMPOSITION_LIST>
|
<COMPOSITION_LIST>
|
||||||
<COMPOSITION>
|
<COMPOSITION>
|
||||||
|
<!-- Queen Lair -->
|
||||||
<CompIndex>0</CompIndex>
|
<CompIndex>0</CompIndex>
|
||||||
<LarvaePercent>20</LarvaePercent>
|
<LarvaePercent>20</LarvaePercent>
|
||||||
<InfantPercent>40</InfantPercent>
|
<InfantPercent>40</InfantPercent>
|
||||||
@@ -257,6 +265,7 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
|
|||||||
<MaxPopulation>32</MaxPopulation>
|
<MaxPopulation>32</MaxPopulation>
|
||||||
</COMPOSITION>
|
</COMPOSITION>
|
||||||
<COMPOSITION>
|
<COMPOSITION>
|
||||||
|
<!-- Lair -->
|
||||||
<CompIndex>1</CompIndex>
|
<CompIndex>1</CompIndex>
|
||||||
<LarvaePercent>15</LarvaePercent>
|
<LarvaePercent>15</LarvaePercent>
|
||||||
<InfantPercent>35</InfantPercent>
|
<InfantPercent>35</InfantPercent>
|
||||||
@@ -267,6 +276,7 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
|
|||||||
<MaxPopulation>18</MaxPopulation>
|
<MaxPopulation>18</MaxPopulation>
|
||||||
</COMPOSITION>
|
</COMPOSITION>
|
||||||
<COMPOSITION>
|
<COMPOSITION>
|
||||||
|
<!-- Lair Entrance -->
|
||||||
<CompIndex>2</CompIndex>
|
<CompIndex>2</CompIndex>
|
||||||
<LarvaePercent>0</LarvaePercent>
|
<LarvaePercent>0</LarvaePercent>
|
||||||
<InfantPercent>15</InfantPercent>
|
<InfantPercent>15</InfantPercent>
|
||||||
@@ -277,6 +287,7 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
|
|||||||
<MaxPopulation>15</MaxPopulation>
|
<MaxPopulation>15</MaxPopulation>
|
||||||
</COMPOSITION>
|
</COMPOSITION>
|
||||||
<COMPOSITION>
|
<COMPOSITION>
|
||||||
|
<!-- Inner MIne -->
|
||||||
<CompIndex>3</CompIndex>
|
<CompIndex>3</CompIndex>
|
||||||
<LarvaePercent>0</LarvaePercent>
|
<LarvaePercent>0</LarvaePercent>
|
||||||
<InfantPercent>0</InfantPercent>
|
<InfantPercent>0</InfantPercent>
|
||||||
@@ -287,6 +298,7 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
|
|||||||
<MaxPopulation>12</MaxPopulation>
|
<MaxPopulation>12</MaxPopulation>
|
||||||
</COMPOSITION>
|
</COMPOSITION>
|
||||||
<COMPOSITION>
|
<COMPOSITION>
|
||||||
|
<!-- Outer Mine -->
|
||||||
<CompIndex>4</CompIndex>
|
<CompIndex>4</CompIndex>
|
||||||
<LarvaePercent>0</LarvaePercent>
|
<LarvaePercent>0</LarvaePercent>
|
||||||
<InfantPercent>0</InfantPercent>
|
<InfantPercent>0</InfantPercent>
|
||||||
@@ -297,6 +309,7 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
|
|||||||
<MaxPopulation>10</MaxPopulation>
|
<MaxPopulation>10</MaxPopulation>
|
||||||
</COMPOSITION>
|
</COMPOSITION>
|
||||||
<COMPOSITION>
|
<COMPOSITION>
|
||||||
|
<!-- Feeding Grounds -->
|
||||||
<CompIndex>5</CompIndex>
|
<CompIndex>5</CompIndex>
|
||||||
<LarvaePercent>0</LarvaePercent>
|
<LarvaePercent>0</LarvaePercent>
|
||||||
<InfantPercent>0</InfantPercent>
|
<InfantPercent>0</InfantPercent>
|
||||||
@@ -307,6 +320,7 @@ All QUEENSECTOR & HABITATSECTOR need to be defined at 'SectorList' in initunderg
|
|||||||
<MaxPopulation>15</MaxPopulation>
|
<MaxPopulation>15</MaxPopulation>
|
||||||
</COMPOSITION>
|
</COMPOSITION>
|
||||||
<COMPOSITION>
|
<COMPOSITION>
|
||||||
|
<!-- Mine Exit -->
|
||||||
<CompIndex>6</CompIndex>
|
<CompIndex>6</CompIndex>
|
||||||
<LarvaePercent>0</LarvaePercent>
|
<LarvaePercent>0</LarvaePercent>
|
||||||
<InfantPercent>0</InfantPercent>
|
<InfantPercent>0</InfantPercent>
|
||||||
|
|||||||
Reference in New Issue
Block a user