diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 95f6ebd7b..ee09e3dfa 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -1386,18 +1386,23 @@ CHANCE_BLINDED_BY_HEADSHOT = 25 CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ -; Turn this on and your merc can jump through open windows by pressing 'j'. +; Turn this on and your merc can jump through open windows by pressing Shift + j. +; In order to jump through a window, the merc must be facing the direction of the window, the window must be open and +; there has to be a free tile next to the window (the landing tile). ;------------------------------------------------------------------------------------------------------------------------------ + CAN_JUMP_THROUGH_WINDOWS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'. ;------------------------------------------------------------------------------------------------------------------------------ + CAN_CLIMB_ON_WALLS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE ;------------------------------------------------------------------------------------------------------------------------------ diff --git a/gamedir/Data-UB/Data-Files/Ja2_Options.ini b/gamedir/Data-UB/Data-Files/Ja2_Options.ini index 382d19c49..6bea34085 100644 --- a/gamedir/Data-UB/Data-Files/Ja2_Options.ini +++ b/gamedir/Data-UB/Data-Files/Ja2_Options.ini @@ -393,7 +393,6 @@ DAILY_MILITIA_UPKEEP_MOBILE_GREEN = 15 DAILY_MILITIA_UPKEEP_MOBILE_REGULAR = 30 DAILY_MILITIA_UPKEEP_MOBILE_ELITE = 45 - ;------------------------------------------------------------------------------------------------------------------------------ ; Change the cost of helicopter movement PER SECTOR. ;------------------------------------------------------------------------------------------------------------------------------ @@ -1388,37 +1387,44 @@ CHANCE_BLINDED_BY_HEADSHOT = 25 CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ -; Turn this on and your merc can jump through open windows by pressing 'j'. +; Turn this on and your merc can jump through open windows by pressing Shift + j. +; In order to jump through a window, the merc must be facing the direction of the window, the window must be open and +; there has to be a free tile next to the window (the landing tile). ;------------------------------------------------------------------------------------------------------------------------------ + CAN_JUMP_THROUGH_WINDOWS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'. ;------------------------------------------------------------------------------------------------------------------------------ + CAN_CLIMB_ON_WALLS = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'. ; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_ENEMY_NAMES = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'. ; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_ENEMY_RANK = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'. ;------------------------------------------------------------------------------------------------------------------------------ -INDIVIDUAL_CIVILIAN_NAMES = TRUE +INDIVIDUAL_CIVILIAN_NAMES = TRUE ;------------------------------------------------------------------------------------------------------------------------------ ; If this is set tot TRUE, you can repaint one type of camouflage by using different type camo kit on self. You can also use diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index c63e2da32..7a2d0f3a6 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -1386,35 +1386,43 @@ CHANCE_BLINDED_BY_HEADSHOT = 0 CRITICAL_LEGSHOT_CAUSES_AP_LOSS = FALSE ;------------------------------------------------------------------------------------------------------------------------------ -; Turn this on and your merc can jump through open windows by pressing 'j'. +; Turn this on and your merc can jump through open windows by pressing Shift + j. +; In order to jump through a window, the merc must be facing the direction of the window, the window must be open and +; there has to be a free tile next to the window (the landing tile). ;------------------------------------------------------------------------------------------------------------------------------ + CAN_JUMP_THROUGH_WINDOWS = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'. ;------------------------------------------------------------------------------------------------------------------------------ + CAN_CLIMB_ON_WALLS = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_HIDDEN_PERSON_NAMES = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'. ; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_ENEMY_NAMES = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'. ; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_ENEMY_RANK = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'. ;------------------------------------------------------------------------------------------------------------------------------ + INDIVIDUAL_CIVILIAN_NAMES = FALSE