diff --git a/Tactical/Item Types.h b/Tactical/Item Types.h index 4fbfb6504..3d82e35e7 100644 --- a/Tactical/Item Types.h +++ b/Tactical/Item Types.h @@ -947,9 +947,6 @@ extern OBJECTTYPE gTempObject; // autofiretohitbonus, // bursttohitbonus -// bitflags for usLimitedToSystem -#define FOOD_SYSTEM_FLAG 1 -#define DISEASE_SYSTEM_FLAG 2 typedef struct { @@ -1218,8 +1215,9 @@ typedef struct BOOLEAN fProvidesRobotCamo; BOOLEAN fProvidesRobotNightVision; BOOLEAN fProvidesRobotLaserBonus; - //shadooow: bitflag controlling what system needs to be in play for item to appear - UINT8 usLimitedToSystem; + + // kitty: item exclusively available with disease feature + BOOLEAN DiseaseSystemExclusive; // rftr: the progress bounds that allow a transport group to drop an item INT8 iTransportGroupMinProgress;