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Bugfix: Fixed crash when entering a sector in tactical and the rotting corpses from the temporary file has an invalid high value -> just set rotting corpses to 0
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4894 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1741,6 +1741,10 @@ BOOLEAN LoadRottingCorpsesFromTempCorpseFile( INT16 sMapX, INT16 sMapY, INT8 bMa
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FileClose( hFile );
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FileClose( hFile );
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return( FALSE );
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return( FALSE );
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}
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}
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// WANNE: If we get wrong data (very high value) from the temp file, we assume we have wrong value and therefore set corpses to 0 which will not crash the game!
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if (uiNumberOfCorpses > 10000)
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uiNumberOfCorpses = 0;
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// Get town ID for use later....
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// Get town ID for use later....
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bTownId = GetTownIdForSector( gWorldSectorX, gWorldSectorY );
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bTownId = GetTownIdForSector( gWorldSectorX, gWorldSectorY );
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