diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index 5c6609ee8..85a89657e 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -870,7 +870,7 @@ STR16 pPasteMercPlacementText[] = { L"Placement not pasted as no placement is saved in buffer.", L"Placement pasted.", - L"Placement not pasted as the maximum number of placements for this team is already used.", + L"Placement not pasted as the maximum number of placements for this team is reached.", }; //editscreen.cpp @@ -995,8 +995,7 @@ STR16 pShowHighGroundText[] = }; //Item Statistics.cpp -/* -CHAR16 gszActionItemDesc[ 34 ][ 30 ] = +/*CHAR16 gszActionItemDesc[ 34 ][ 30 ] = { L"Klaxon Mine", L"Flare Mine", @@ -1039,7 +1038,7 @@ STR16 pUpdateItemStatsPanelText[] = L"Toggle hide flag", //0 L"No item selected.", L"Slot available for", - L"random generation.", + L"Random generation.", L"Keys not editable.", L"ProfileID of owner", L"Item class not implemented.", @@ -2873,7 +2872,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] = L"前往分区", L"前往地图", L"你不能从这边离开这个分区。", - L"You can't leave in turn based mode.", // TODO.Translate + L"你不能在回合制模式离开。", // TODO.Translate L"%s太远了。", L"不显示树冠", L"显示树冠", @@ -4206,7 +4205,7 @@ STR16 MercHomePageText[] = L"查看文件点击这里", //"To view files press here", // The version number on the video conferencing system that pops up when Speck is talking L"Speck Com v3.2", - L"Transfer failed. No funds available.", // TODO.Translate + L"转账失败,暂无可用资金。", // TODO.Translate }; // For use at MiGillicutty's Web Page. @@ -5177,6 +5176,7 @@ STR16 zOptionsScreenHelpText[] = L"打开时, 显示佣兵脸部装备图。", L"打开时, 佣兵肖像右下角显示脸部装备图标", L"打开时,在交换位置和其它动作时光标不切换。键入 |x 可以快速切换。", + L"打开时,敌军回合将被大幅加速。", //L"打开时,武器连续射击时温度逐渐升高引起过热。", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"强制 Bobby Ray 出货", @@ -6121,6 +6121,7 @@ STR16 New113HAMMessage[] = }; +// WANNE: This hardcoded text should not be used anymore in the game, because we now have those texts externalized in the "TableData\Email\EmailMercLevelUp.xml" file! // WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends // INFO: Do not replace the ± characters. They indicate the (-> Newline) from the edt files STR16 New113MERCMercMailTexts[] = @@ -6135,6 +6136,7 @@ STR16 New113MERCMercMailTexts[] = L"鉴于Biggins发挥有所提高, 他的价格也同时上涨。 ± ± Speck T. Kline ± ", }; +// WANNE: This hardcoded text should not be used anymore in the game, because we now have those texts externalized in the "TableData\Email\EmailMercAvailable.xml" file! // WANNE: This is email text (each 2 line), when we left a message on AIM and now the merc is back STR16 New113AIMMercMailTexts[] = { @@ -6860,7 +6862,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]= L"|侵|彻|力|(|穿|甲|弹|)", L"|翻|搅|力|(|开|花|弹|)", L"|爆|炸|力|(|炸|子|儿|)", - L"\n \nA multiplier to the bullet's heat.\n \nLower is better.", // TODO.Translate + L"|过|热|修|正", }; STR16 szUDBGenAmmoStatsExplanationsTooltipText[]= @@ -7029,10 +7031,10 @@ STR16 szUDBAdvStatsTooltipText[]= L"|冷|却|参|数", L"|卡|壳|阈|值", L"|损|坏|阈|值", - L"|T|e|m|p|e|r|a|t|u|r|e |M|o|d|i|f|i|c|a|t|o|r", // TODO.Translate - L"|C|o|o|l|d|o|w|n |M|o|d|i|f|i|c|a|t|o|r", - L"|J|a|m |T|r|e|s|h|o|l|d |M|o|d|i|f|i|c|a|t|o|r", - L"|D|a|m|a|g|e |T|r|e|s|h|o|l|d |M|o|d|i|f|i|c|a|t|o|r", + L"|单|发|射|击|温|度", // TODO.Translate + L"|冷|却|参|数", + L"|卡|壳|阈|值", + L"|损|坏|阈|值", }; // Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular. @@ -7086,14 +7088,14 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]= L"\n \n这是射手在点射或者连发时,频繁评估\n制退力大小以应对后坐力的能力。\n \n较高的频率使连发的总体精度更高,此外,由于射手能\n正确制退后坐力,其长点射也更\n加准确。\n \n该数值越低越好。", L"\n \n当安装于远程武器上时,该物品修正武器的命\n中率。\n \n命中率的提高使该武器在精瞄时更容易命中\n目标。\n \n该数值越高越好。", L"\n \n当安装于远程武器上时,该物品修正武器的精\n瞄加成。\n \n精瞄加成的提高使该武器在精瞄时更容易命\n中远距离的目标。\n \n该数值越高越好。", - L"\n \nA single shot causes this much heat.\nAmmunition types and attachments can\naffect this value.\n \nLower is better.", // TODO.Translate - L"\n \nEvery turn, the temperature is lowered\nby this amount.\n \nHigher is better.", - L"\n \nIf an item's temperature is above this,\nit will jam more frequently.\n \nHigher is better.", - L"\n \nIf an item's temperature is above this,\nit will be damaged more easily.\n \nHigher is better.", - L"\n \nA gun's single shot temperature is\nincreased by this percentage.\n \nLower is better.", - L"\n \nA gun's cooldown factor is\nincreased by this percentage.\n \nHigher is better.", - L"\n \nA gun's jam threshold is\nincreased by this percentage.\n \nHigher is better.", - L"\n \nA gun's damage threshold is\nincreased by this percentage.\n \nHigher is better.", + L"\n \n单发射击所造成的温度。\n所使用的子弹类型对本值有影响。", // TODO.Translate + L"\n \n每回合自动冷却所降低的温度值。", + L"\n \n当武器温度超过卡壳阈值时,\n卡壳将更容易发生。", + L"\n \n当武器温度超过损坏阈值时,\n武器将更容易损坏。", + L"\n \n武器的单发射击温度增加了(百分比)。\n \n该数值越低越好。", + L"\n \n武器的冷却系数数增加了(百分比)。\n \n该数值越高越好。", + L"\n \n武器的卡壳阈值增加了(百分比)。\n \n该数值越高越好。", + L"\n \n武器的损坏阈值增加了(百分比)。\n \n该数值越高越好。", }; STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]= @@ -7150,7 +7152,6 @@ STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]= L"\n \n每回合自动冷却所降低的温度值。", L"\n \n当武器温度超过卡壳阈值时,\n卡壳将更容易发生。", L"\n \n当武器温度超过损坏阈值时,\n武器将更容易损坏。", - }; // HEADROCK HAM 4: Text for the new CTH indicator. @@ -7179,7 +7180,6 @@ STR16 gTemperatureDesc[] = L"." }; - CHAR16* ranks[] = { L"", //ExpLevel 0 L"列兵 ", //L"Pvt. ", //ExpLevel 1