From e4d8bfa05831a6ecf49cd69601bb99911bc8e6b1 Mon Sep 17 00:00:00 2001 From: lalien Date: Wed, 17 Jan 2007 19:42:32 +0000 Subject: [PATCH] - bug fix: when merging an item to a stack of items all of them were converted to a new item git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@663 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- GameVersion.cpp | 2 +- JA2.vcproj | 2 +- Tactical/Items.cpp | 12 ++++++++++++ 3 files changed, 14 insertions(+), 2 deletions(-) diff --git a/GameVersion.cpp b/GameVersion.cpp index f50b01e8..735cf796 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.661" }; + INT16 zVersionLabel[256] = { L"Release v1.13.662" }; #endif diff --git a/JA2.vcproj b/JA2.vcproj index bbf9212f..0a256b7e 100644 --- a/JA2.vcproj +++ b/JA2.vcproj @@ -546,7 +546,7 @@ usItem = AttachmentComboMerge[ bAttachmentComboMerge ].usResult; pObj->bStatus[ 0 ] = (INT8) (uiStatusTotal / bNumStatusContributors ); } + + BOOLEAN AttachObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pTargetObj, OBJECTTYPE * pAttachment ) { return AttachObject( pSoldier, pTargetObj, pAttachment, TRUE ); } + + BOOLEAN AttachObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pTargetObj, OBJECTTYPE * pAttachment, BOOLEAN playSound ) { INT8 bAttachPos, bSecondAttachPos;//, bAbility, bSuccess; @@ -3179,6 +3185,12 @@ BOOLEAN AttachObject( SOLDIERTYPE * pSoldier, OBJECTTYPE * pTargetObj, OBJECTTYP INT8 bAttachInfoIndex = -1, bAttachComboMerge; BOOLEAN fValidLaunchable = FALSE; + + if ( pTargetObj->ubNumberOfObjects > 1 ) + { + return( FALSE ); + } + fValidLaunchable = ValidLaunchable( pAttachment->usItem, pTargetObj->usItem ); if ( fValidLaunchable || ValidItemAttachment( pTargetObj, pAttachment->usItem, TRUE ) )