diff --git a/TacticalAI/AIMain.cpp b/TacticalAI/AIMain.cpp index f60ab7557..8952ee147 100644 --- a/TacticalAI/AIMain.cpp +++ b/TacticalAI/AIMain.cpp @@ -651,6 +651,9 @@ void HandleSoldierAI( SOLDIERTYPE *pSoldier ) // FIXME - this function is named { // traversing offmap, ignore new situations } +// FIXME: Disabled temporarily to prevent AI actions constantly being cancelled during normal turn based combat. +// Need to find out when this conditional is actually needed. +#if 0 else if ( pSoldier->ubQuoteRecord == 0 && !gTacticalStatus.fAutoBandageMode ) { // don't force, don't want escorted mercs reacting to new opponents, etc. @@ -664,6 +667,7 @@ void HandleSoldierAI( SOLDIERTYPE *pSoldier ) // FIXME - this function is named } DecideAlertStatus( pSoldier ); } +#endif else { if ( pSoldier->ubQuoteRecord )