Fix: when accessing a teammember's inventory, circumstances could cause teammembers to attack the merc accessing

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6046 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-01 14:58:51 +00:00
parent cde29c1388
commit e508e91cff
4 changed files with 21 additions and 3 deletions
+2 -2
View File
@@ -366,8 +366,8 @@ enum
#define SOLDIER_POW_PRISON 0x00001000 //4096 // this guy is a prisoner of war in a prison sector. SOLDIER_POW refers to people we capture, this refers to people we hold captive
#define SOLDIER_EQUIPMENT_DROPPED 0x00002000 //8192 // under certain circumstances, militia can be ordered to drop their gear twice. Thus we set a marker to avoid that.
/*#define ENEMY_NET_3_LVL_4 0x00004000 //16384
#define ENEMY_NET_4_LVL_4 0x00008000 //32768
#define SOLDIER_ACCESSTEAMMEMBER 0x00004000 //16384 // this merc is accessing another team member'S inventory (via abusing the stealing mechanic)
/*#define ENEMY_NET_4_LVL_4 0x00008000 //32768
#define PLAYER_NET_1_LVL_1 0x00010000 //65536
#define PLAYER_NET_2_LVL_1 0x00020000 //131072