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- externalized game starting time
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@917 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
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@@ -1360,7 +1360,7 @@ BOOLEAN DisplaySaveGameEntry( INT8 bEntryID )//, UINT16 usPosY )
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//Create the string for the current location
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if( SaveGameHeader.sSectorX == -1 && SaveGameHeader.sSectorY == -1 || SaveGameHeader.bSectorZ < 0 )
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{
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if( ( SaveGameHeader.uiDay * NUM_SEC_IN_DAY + SaveGameHeader.ubHour * NUM_SEC_IN_HOUR + SaveGameHeader.ubMin * NUM_SEC_IN_MIN ) <= STARTING_TIME )
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if( ( SaveGameHeader.uiDay * NUM_SEC_IN_DAY + SaveGameHeader.ubHour * NUM_SEC_IN_HOUR + SaveGameHeader.ubMin * NUM_SEC_IN_MIN ) <= gGameExternalOptions.iGameStartingTime )
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swprintf( zLocationString, gpStrategicString[ STR_PB_NOTAPPLICABLE_ABBREVIATION ] );
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else
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swprintf( zLocationString, gzLateLocalizedString[14] );
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