Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 11:32:51 +00:00
commit e54aeb96aa
790 changed files with 741287 additions and 0 deletions
+67
View File
@@ -0,0 +1,67 @@
#include "BuildDefines.h"
#ifdef JA2EDITOR
#ifndef __EDITORBUILDINGS_H
#define __EDITORBUILDINGS_H
#include "video.h"
#include "vobject_blitters.h"
extern BOOLEAN fBuildingShowRoofs, fBuildingShowWalls, fBuildingShowRoomInfo;
extern UINT8 gubCurrRoomNumber;
extern UINT8 gubMaxRoomNumber;
void SetupTextInputForBuildings();
void ExtractAndUpdateBuildingInfo();
//Initialization routines
void GameInitEditorBuildingInfo();
void InitEditorBuildingsToolbar();
//Selection method callbacks
//Building utility functions
void UpdateBuildingsInfo();
void KillBuilding( UINT32 iMapIndex );
typedef struct BUILDINGLAYOUTNODE
{
struct BUILDINGLAYOUTNODE *next;
INT16 sGridNo;
}BUILDINGLAYOUTNODE;
extern BUILDINGLAYOUTNODE *gpBuildingLayoutList;
extern INT16 gsBuildingLayoutAnchorGridNo;
//The first step is copying a building. After that, it either must be pasted or moved.
void CopyBuilding( INT32 iMapIndex );
void MoveBuilding( INT32 iMapIndex );
void PasteBuilding( INT32 iMapIndex );
void DeleteBuildingLayout();
void ReplaceBuildingWithNewRoof( INT32 iMapIndex );
void UpdateWallsView();
void UpdateRoofsView();
void InitDoorEditing( INT32 iMapIndex );
void ExtractAndUpdateDoorInfo();
void KillDoorEditing();
void RenderDoorEditingWindow();
void AddLockedDoorCursors();
void RemoveLockedDoorCursors();
void FindNextLockedDoor();
extern BOOLEAN gfEditingDoor;
extern UINT16 usCurrentMode;
#endif
#endif