Original Source for 1.13 Mod High Resolution version from 12/06/05

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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lalien
2006-04-19 11:32:51 +00:00
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#include "BuildDefines.h"
#ifdef JA2EDITOR
#ifndef __EDITORITEMS_H
#define __EDITORITEMS_H
typedef struct{
BOOLEAN fGameInit; //Used for initializing save variables the first time.
//This flag is initialize at
BOOLEAN fKill; //flagged for deallocation.
BOOLEAN fActive; //currently active
UINT16 *pusItemIndex; //a dynamic array of Item indices
UINT32 uiBuffer; //index of buffer
UINT32 uiItemType; //Weapons, ammo, armour, explosives, equipment
INT16 sWidth, sHeight; //width and height of buffer
INT16 sNumItems; //total number of items in the current class of item.
INT16 sSelItemIndex; //currently selected item index.
INT16 sHilitedItemIndex;
INT16 sScrollIndex; //current scroll index (0 is far left, 1 is next tile to the right, ...)
INT16 sSaveSelWeaponsIndex, sSaveSelAmmoIndex, sSaveSelArmourIndex, sSaveSelExplosivesIndex,
sSaveSelEquipment1Index, sSaveSelEquipment2Index, sSaveSelEquipment3Index,
sSaveSelTriggersIndex, sSaveSelKeysIndex;
INT16 sSaveWeaponsScrollIndex, sSaveAmmoScrollIndex, sSaveArmourScrollIndex, sSaveExplosivesScrollIndex,
sSaveEquipment1ScrollIndex, sSaveEquipment2ScrollIndex, sSaveEquipment3ScrollIndex,
sSaveTriggersScrollIndex, sSaveKeysScrollIndex;
INT16 sNumWeapons, sNumAmmo, sNumArmour, sNumExplosives, sNumEquipment1, sNumEquipment2, sNumEquipment3,
sNumTriggers, sNumKeys;
}EditorItemsInfo;
extern EditorItemsInfo eInfo;
void InitEditorItemsToolbar();
void EntryInitEditorItemsInfo();
void InitEditorItemsInfo(UINT32 uiItemType);
void RenderEditorItemsInfo();
void ClearEditorItemsInfo();
void DisplayItemStatistics();
void DetermineItemsScrolling();
//User actions
void AddSelectedItemToWorld( INT16 sGridNo );
void HandleRightClickOnItem( INT16 sGridNo );
void DeleteSelectedItem();
void ShowSelectedItem();
void HideSelectedItem();
void SelectNextItemPool();
void SelectNextItemInPool();
void SelectPrevItemInPool();
void KillItemPoolList();
void BuildItemPoolList();
void HideItemCursor( INT32 iMapIndex );
void ShowItemCursor( INT32 iMapIndex );
void SetEditorItemsTaskbarMode( UINT16 usNewMode );
void HandleItemsPanel( UINT16 usScreenX, UINT16 usScreenY, INT8 bEvent );
extern INT32 giDefaultExistChance;
#endif
#endif