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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#include "BuildDefines.h"
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#ifdef JA2EDITOR
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#ifndef __EDITORMERCS_H
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#define __EDITORMERCS_H
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//Merc editing modes. These are used to determine which buttons to show and hide.
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enum
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{
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MERC_NOMODE, //used for shutting down mercs tab, to extract any changed information
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MERC_GETITEMMODE, //when selecting a specific piece of inventory from inventorymode
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MERC_TEAMMODE, //selecting a team with no merc selected.
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MERC_BASICMODE, //basic placement mode
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MERC_GENERALMODE, //detailed placement mode for general information and NPC info
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MERC_ATTRIBUTEMODE, //detailed placement mode for specifying attributes
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MERC_INVENTORYMODE, //detailed placement mode for specifying inventory
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MERC_APPEARANCEMODE, //detailed placement mode for specifying appearance
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MERC_PROFILEMODE, //specifying a valid profile index will generate the merc automatically.
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MERC_SCHEDULEMODE, //specifying a schedule for that particular individual
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};
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extern UINT8 gubCurrMercMode, gubPrevMercMode;
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#define EDIT_NUM_COLORS 4
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#define EDIT_COLOR_HEAD 0
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#define EDIT_COLOR_PANTS 1
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#define EDIT_COLOR_SKIN 2
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#define EDIT_COLOR_VEST 3
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#define EDIT_MERC_NONE 0
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#define EDIT_MERC_DEC_STAT 1
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#define EDIT_MERC_INC_STAT 2
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#define EDIT_MERC_PREV_ORDER 3
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#define EDIT_MERC_NEXT_ORDER 4
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#define EDIT_MERC_PREV_ATT 5
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#define EDIT_MERC_NEXT_ATT 6
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#define EDIT_MERC_SET_DIR 7
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#define EDIT_MERC_FIND 8
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#define EDIT_MERC_DONE 9
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#define EDIT_MERC_TO_COLOR 10
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#define EDIT_MERC_TO_STATS 11
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#define EDIT_MERC_PREV_COLOR 12
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#define EDIT_MERC_NEXT_COLOR 13
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#define NUM_MERC_BUTTONS 40
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#define NUM_DIFF_LVLS 5
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extern UINT16 *zDiffNames[NUM_DIFF_LVLS];
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extern INT16 sCurBaseDiff;
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extern INT16 gsSelectedMercID;
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extern INT16 gsSelectedMercGridNo;
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extern UINT8 gubCurrMercMode;
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enum _ForUseWithIndicateSelectedMerc
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{
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SELECT_NEXT_CREATURE = -7,
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SELECT_NEXT_REBEL = -6,
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SELECT_NEXT_CIV = -5,
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SELECT_NEXT_ENEMY = -4,
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SELECT_NEXT_TEAMMATE = -3,
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SELECT_NEXT_MERC = -2,
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SELECT_NO_MERC = -1
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// >= 0 select merc with matching ID
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};
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void IndicateSelectedMerc( INT16 sID );
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void GameInitEditorMercsInfo();
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void GameShutdownEditorMercsInfo();
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void EntryInitEditorMercsInfo();
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void UpdateMercsInfo();
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void ProcessMercEditing();
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void AddMercToWorld( INT32 iMapIndex );
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void HandleRightClickOnMerc( INT32 iMapIndex );
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void SetMercEditingMode( UINT8 ubNewMode );
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void ResetAllMercPositions();
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void EraseMercWaypoint();
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void AddMercWaypoint( UINT32 iMapIndex );
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void SetEnemyColorCode( UINT8 ubColorCode );
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void SpecifyEntryPoint( UINT32 iMapIndex );
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//Modify stats of current soldiers
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void SetMercOrders( INT8 bOrders );
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void SetMercAttitude( INT8 bAttitude );
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void SetMercDirection( INT8 bDirection );
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void SetMercRelativeEquipment( INT8 bLevel );
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void SetMercRelativeAttributes( INT8 bLevel );
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void DeleteSelectedMerc();
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void CreateEditMercWindow( void );
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void DisplayEditMercWindow( void );
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INT32 IsMercHere( INT32 iMapIndex );
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void ExtractCurrentMercModeInfo( BOOLEAN fKillTextInputMode );
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void SetMercEditability( BOOLEAN fEditable );
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void HandleMercInventoryPanel( INT16 sX, INT16 sY, INT8 bEvent );
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extern UINT16 gusMercsNewItemIndex;
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extern BOOLEAN gfRenderMercInfo;
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void ChangeCivGroup( UINT8 ubNewCivGroup );
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#define MERCINV_LGSLOT_WIDTH 48
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#define MERCINV_SMSLOT_WIDTH 24
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#define MERCINV_SLOT_HEIGHT 18
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extern BOOLEAN gfRoofPlacement;
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extern void SetEnemyDroppableStatus( UINT32 uiSlot, BOOLEAN fDroppable );
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void RenderMercStrings();
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extern BOOLEAN gfShowPlayers;
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extern BOOLEAN gfShowEnemies;
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extern BOOLEAN gfShowCreatures;
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extern BOOLEAN gfShowRebels;
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extern BOOLEAN gfShowCivilians;
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void SetMercTeamVisibility( INT8 bTeam, BOOLEAN fVisible );
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extern UINT8 gubCurrentScheduleActionIndex;
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extern BOOLEAN gfSingleAction;
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extern BOOLEAN gfUseScheduleData2;
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void UpdateScheduleAction( UINT8 ubNewAction );
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void FindScheduleGridNo( UINT8 ubScheduleData );
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void ClearCurrentSchedule();
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void CancelCurrentScheduleAction();
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void RegisterCurrentScheduleAction( INT32 iMapIndex );
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void StartScheduleAction();
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void InitDetailedPlacementForMerc();
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void KillDetailedPlacementForMerc();
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void CopyMercPlacement( INT32 iMapIndex );
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void PasteMercPlacement( INT32 iMapIndex );
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#endif
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#endif
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